| Age | Commit message (Collapse) | Author |
|
|
|
- Includes removing some service impls. that are untested.
|
|
|
|
- Includes removing some SVC impls. that are untested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- More consistent with other system components.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
state.
|
|
memory code.
|
|
- This will be used for TLS pages, among other things.
|
|
space.
|
|
- helpful to disambiguate Kernel::Memory namespace.
|
|
|
|
|
|
|
|
|
|
kernel/thread: Resolve -Wswitch warnings
|
|
CMakeLists: Specify -Wextra on linux builds
|
|
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
|
|
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
|
|
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
|
|
|
|
- Used by Animal Crossing: New Horizons.
|
|
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
|
|
service/vi: Partially implement BufferQueue disconnect
|
|
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
|
|
|
|
services: ldr: Fix MemoryState for read/write regions of NROs.
|
|
GetAlbumContentsFileListForApplication (#3571)
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
|
|
services: time: Implement CalculateSpanBetween.
|
|
am: Implement VR related APIs
|
|
- Used by Super Smash Bros. Ultimate v7.0.0.
|
|
- Used by Super Smash Bros. Ultimate.
|