| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# Conflicts:
# src/core/CMakeLists.txt
# src/core/arm/dynarmic/arm_dynarmic.cpp
# src/core/arm/dyncom/arm_dyncom.cpp
# src/core/hle/kernel/process.cpp
# src/core/hle/kernel/thread.cpp
# src/core/hle/kernel/thread.h
# src/core/hle/kernel/vm_manager.cpp
# src/core/loader/3dsx.cpp
# src/core/loader/elf.cpp
# src/core/loader/ncch.cpp
# src/core/memory.cpp
# src/core/memory.h
# src/core/memory_setup.h
|
|
|
|
HLE/APT: Always set up the APT parameter when starting a library applet.
|
|
|
|
Implementation verified by reverse engineering.
This lets the Home Menu boot without crashing on startup.
|
|
Services/UDS: Handle the rest of the connection sequence.
|
|
Implement PrepareToStartNewestHomeMenu and fixed an APT regression.
|
|
|
|
Only use the HLE interface if an HLE applet with the desired id was started.
This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future.
As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
|
|
archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
|
|
HLE/SRV: Implemented RegisterService.
|
|
* Services/UDS: Added a function to generate the EAPoL-Start packet body.
* Services/UDS: Added filter for beacons.
* Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread.
* Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame.
* fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections
* fixup: fix damn clang-format
|
|
the Home Menu doesn't try to reboot the system.
As per 3dbrew:
"During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
|
|
We need to know what is being run so we can set the APT parameter destination AppId correctly.
Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
|
|
Now system modules can do more than just crash immediately on startup.
|
|
Services/NS: Port ns:s to the new service framework.
|
|
|
|
APT: load different shared font depending on the region
|
|
Services/UDS: Handle beacon frames and the basic AP connection sequence frames.
|
|
|
|
|
|
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
|
|
is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.
|
|
|
|
|
|
Refactor MotionEmu into a InputDevice
|
|
|
|
dsp_dsp: Remove size assertion in LoadComponent
|
|
|
|
Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System)
|
|
|
|
HID: zero unused PadState bits
|
|
|
|
Update CryptoPP (byte ambiguity)
|
|
|
|
|
|
applet attrs.
|
|
applet types (Application, Library, HomeMenu, System).
This gives each applet type its own set of events as per the real NS module.
|
|
|
|
Services/APT: Corrected the behavior of the Receive/Send/Glance/CancelParameter functions
|
|
Add address conversion functions returning optional, Add function to flush virtual region from rasterizer cache
|