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hle/audren_u: Implement Get/SetRenderingTimeLimit
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
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csrng: Add config option to set RNG seed
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
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Ability to switch between docked and undocked mode in-game
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Added instead of using a seperate PR to prevent conflicts
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Needed by megaman 11
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Updated npad styles on holdtype switches
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Fixes input for megaman
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
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Fixed HID crash when launching more than 1 game & signaled styleset change event
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These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
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This should fix crashes when launching multiple games in yuzu
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
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configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
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Updated based off information on SwitchBrew.
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
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Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
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Equates to yuzu_dir/dump/<title id>/
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An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
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Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
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yuzu/main: Notify user of loading errors with Amiibo data
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- This is an incomplete implementation. It was tested with Super Mario Party.
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service/usb: Update service function tables
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service/acc: Silence compiler truncation warnings
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Updated based off the information provided by Hexkyz on Switchbrew.
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This is just flat data, so it doesn't really need to be in the function
itself. This also allows deduplicating the constant for the backup size
in GetImageSize().
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Silences compiler warnings related to truncation. This also introduces a
small helper function to perform the clamping of the image size.
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Allows unindenting the other branch's code.
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profile_manager: Use std::optional instead of boost::optional
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npad: Remove unused controller variable from OnInit()
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aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function
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Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
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We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
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This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
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We can just call the function instead of duplicating the code here. This
also prevents an unused function warning.
We also don't need to take the lambda capture by reference. It's just a
u64 value, so by value is fine here.
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