| Age | Commit message (Collapse) | Author |
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- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
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Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
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"Explain Text" is additional text that is shown for each player in the controller applet.
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Co-authored-by: Its-Rei <kupfel@gmail.com>
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fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
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file_sys: Replace inclusions with forward declarations where applicable
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This allows homebrew applications to be able to properly detect connected controllers.
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
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We can just log out the parameters in the meantime.
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Same behavior, minus unnecessary inclusions where not necessary.
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Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
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core: Resolve several -Wextra-semi warnings
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software_keyboard: Resolve a pessimizing move warning
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Prevents a useless self-assignment from occurring.
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
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am: Unstub SetScreenShotPermission
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
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buffer_queue: Make use of designated initializers/std::nullopt where applicable
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vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
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hle: nvdrv: Rewrite of GPU memory management.
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yuzu: Resolve C++20 deprecation warnings related to lambda captures
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profile_manager: Make use of designated initializers
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fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
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service/ldr: Resolve sign mismatch warnings
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C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
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We were performing an int < size_t comparison. We can just correct the
type of the induction variable.
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Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
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Allows some implementations to completely avoid unnecessarily zeroing
out the internal buffer.
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More compact code.
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WriteBuffer (#4465)
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer
With the support of C++20, we can use concepts to deduce if a type is an STL container or not.
* More agressive concept for stl containers
* Add -fconcepts
* Move to common namespace
* Add Common::IsBaseOf
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Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
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Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
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This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
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Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
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This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
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These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
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Add guest enumerations and structures used in socket services
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This is trivially implemented using the Network abstraction
- Used by ftpd
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