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2018-09-27Merge pull request #1394 from lioncash/streambunnei
stream: Preserve enum class type in GetState()
2018-09-26Merge pull request #1400 from lioncash/headerbunnei
service: Add missing headers inclusions where applicable
2018-09-25service: Add missing headers inclusions where applicableLioncash
Gets rid of a few indirect inclusions.
2018-09-25Merge pull request #1365 from DarkLordZach/lfsbunnei
file_sys: Add support for LayeredFS mods
2018-09-23Implemented fatal:u properly (#1347)David
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
2018-09-23Stubbed IRS (#1349)David
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-23Merge pull request #1354 from ogniK5377/ssl-versionbunnei
Corrected SSL::SetInterfaceVersion
2018-09-23stream: Preserve enum class type in GetState()Lioncash
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec
2018-09-21filesystem: Add LayeredFS VFS directory getterZach Hilman
2018-09-20Merge pull request #1368 from ogniK5377/nifm-fixbunnei
Added IRequest::Submit
2018-09-21Revert GetRequestStateDavid Marcec
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21Fixed submitDavid Marcec
2018-09-21Added IRequest::SubmitDavid Marcec
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-20Removed unneeded event clearDavid Marcec
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec
Needed because of the recent nim fixes
2018-09-19Reworked incorrect nifm stubs (#1355)David
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
2018-09-19Merge pull request #1359 from ogniK5377/nesbunnei
Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ↵David Marcec
ActivateNpadWithRevision With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19Corrected SSL::SetInterfaceVersionDavid Marcec
Should be a single u32
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-18Merge pull request #1348 from ogniK5377/GetImageSizebunnei
Implemented IProfile::GetImageSize
2018-09-18Merge pull request #1351 from ogniK5377/GetDefaultDisplayResolutionbunnei
Implemented GetDefaultDisplayResolution
2018-09-18Merge pull request #1350 from ogniK5377/Six-Axis-Stubbunnei
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-18Invalid default value of username in yuzu_cmd (#1334)Philippe Babin
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-19Added ActivateGestureDavid Marcec
2018-09-19Implemented GetDefaultDisplayResolutionDavid Marcec
2018-09-19Added StopSixAxisSensorDavid Marcec
2018-09-19Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec
2018-09-19Implemented GetImageSizeDavid Marcec
2018-09-17Merge pull request #1312 from lioncash/fwdbunnei
service/vi: Replace includes with forward declarations where applicable
2018-09-17Merge pull request #1318 from lioncash/errors-smbunnei
services/sm: Amend error code constants
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-14services/sm: Amend error code constantsLioncash
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-13Merge pull request #1310 from lioncash/kernel-nsbunnei
kernel/thread: Include thread-related enums within the kernel namespace
2018-09-13Merge pull request #1309 from lioncash/nestedbunnei
service: Use nested namespace specifiers where applicable
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-12services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash
Previously this wasn't using the Korean font at all.
2018-09-12Merge pull request #1297 from lioncash/plbunnei
pl_u: Eliminate mutable file-scope state
2018-09-11Merge pull request #1296 from lioncash/prepobunnei
service/prepo: Move class into the cpp file
2018-09-11service/audio: Replace includes with forward declarations where applicableLioncash
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-11pl_u: Eliminate mutable file-scope stateLioncash
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-11service/prepo: Move class into the cpp fileLioncash
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-11Merge pull request #1291 from lioncash/defaultbunnei
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11externals: Place font data within cpp filesLioncash
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-10Use open-source shared fonts if no dumped file is available (#1269)Tobias
* Add open-source shared fonts * Address review comments
2018-09-10video_core: Move command buffer loop.Markus Wick
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.