| Age | Commit message (Collapse) | Author |
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* Stubs for QLaunch
* Wiped unrelated stuff
* Addressed comment
* Dropped GetPopFromGeneralChannelEvent
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* hid: Update mouse/keyboard state
* hid: Working analog sticks
* hid: Nits
* hid: Nits
* hid: Update mystery sections
* hid: Tweaks
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
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GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
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* GetSharedFontInOrderOfPriority
* Update pl_u.cpp
* Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority
* switched to NGLOG
* Update pl_u.cpp
* Update pl_u.cpp
* language_code is actually language code and not index
* u32->u64
* final cleanups
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have an output.
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All of these variables and functions are related to timings and should be within the namespace.
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Given we utilize fmt, we don't need to provide our own functions for formatting anymore
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PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
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Kernel: Reworked the new kernel synchronization primitives.
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Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
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already been allocated.
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
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It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
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Playreport->PlayReport.
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SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)
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thread.
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