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2019-01-10Merge pull request #1959 from DarkLordZach/custom-rtcbunnei
settings: Add support for setting the RTC manually
2019-01-10Merge pull request #1939 from DarkLordZach/web-appletbunnei
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-07settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman
2019-01-07time: Use custom RTC settings if applicable for gameZach Hilman
2019-01-07Merge pull request #1989 from lioncash/setbunnei
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-05Merge pull request #1988 from lioncash/resbunnei
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-04service/vi: Correct scaling mode conversionsLioncash
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04service/vi: Factor out scaling mode conversions from the IPC function itselfLioncash
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
2019-01-04service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()Lioncash
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
2019-01-04Merge pull request #1981 from ogniK5377/open-app-area-createbunnei
Return no application area when games try to open an application area
2019-01-04Merge pull request #1980 from ogniK5377/applet-msg-updatebunnei
Proper no message handling for AM::PopMessage
2019-01-04service/vi: Correct reported dimensions from IApplicationDisplayService's ↵Lioncash
GetDisplayResolution() Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
2019-01-03Merge pull request #1975 from lioncash/vibunnei
service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-04Return no application area when games try to open an application areaDavid Marcec
This will prompt CreateApplicationArea
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec
When we have no messages, we should be returning an error code.
2019-01-03 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs ↵David Marcec
testing to confirm) Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-02Merge pull request #1976 from lioncash/displaybunnei
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02service/vi: Implement SetDisplayEnabled()Lioncash
This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way.
2019-01-02Merge pull request #1977 from lioncash/vi-logbunnei
service/vi: Log more information where applicable
2019-01-02service/vi: Log more information where applicableLioncash
In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information.
2019-01-02service/vi: Implement OpenDefaultDisplay in terms of OpenDisplayLioncash
Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function.
2019-01-02service/vi: Correct initial width and height valuesLioncash
Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
2019-01-02service/vi: Document unknown DisplayInfo struct membersLioncash
It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers).
2018-12-31core/kernel: Remove unnecessary inclusionsLioncash
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-29Merge pull request #1847 from ogniK5377/backtrace-breakbunnei
Print backtrace on svcBreak
2018-12-29service/time: Minor cleanup to GetClockSnapshot()Lioncash
Moves some variables closer to their actual usage sites.
2018-12-29service/time: Fill in some structures and remove padding where not necessaryLioncash
2018-12-29Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec
2018-12-28travis: Use correct package for linux Qt5WebEngineZach Hilman
2018-12-28web_browser: Add bounds checking to applet interfaceZach Hilman
2018-12-28core: Add getter and setter for WebBrowserApplet frontendZach Hilman
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman
2018-12-28hid: Make Hid service accessible and add GetPressStateZach Hilman
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman
2018-12-27kernel/process: Remove most allocation functions from Process' interfaceLioncash
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
2018-12-27Merge pull request #1929 from bunnei/fix-hidbunnei
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27Merge pull request #1945 from bunnei/fix-hid-horizbunnei
npad: Remove code to invert input in horizontal mode.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27filesystem: Populate save data sizes from control dataZach Hilman
2018-12-26npad: Remove code to invert input in horizontal mode.bunnei
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-23Merge pull request #1781 from DarkLordZach/applet-profile-selectbunnei
am: Implement HLE profile selector applet
2018-12-21Merge pull request #1914 from lioncash/idbunnei
service/am: Unstub GetAppletResourceUserId
2018-12-21hid: Fix SetNpadJoyHoldType and improve logging.bunnei
2018-12-19Merge pull request #1923 from ogniK5377/nfp-device-listbunnei
Device handle should not be a random id, instead it's the current npad id
2018-12-19Merge pull request #1915 from lioncash/smbunnei
service/sm: Improve debug log for RegisterService
2018-12-19Device handle should not be a random id, instead it's the current npad idDavid Marcec
Found during hardware testing
2018-12-18service/sm: Improve debug log for RegisterServiceLioncash
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
2018-12-18Merge pull request #1889 from DarkLordZach/swkbd-state-changedbunnei
applets: Correct usage of SignalStateChanged event
2018-12-17service/am: Unstub GetAppletResourceUserIdLioncash
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-15Merge pull request #1905 from bunnei/ignore-empty-gpu-listsbunnei
nvhost_gpu: Skip empty GPU command lists.