| Age | Commit message (Collapse) | Author |
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Kernel: Reworked the new kernel synchronization primitives.
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Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
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already been allocated.
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
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It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
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thread.
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Converts the service manager from a global into an instance-based
variable.
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
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service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
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both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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pl_u: Use empty shared font if none is available.
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- Makes games work in lieu of shared_font.bin.
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- Used by Binding of Isaac.
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Service/HID: Stubbed out GetPlayerLedPattern
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Various service name fixes - part 1
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