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2018-09-14services/sm: Amend error code constantsLioncash
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-12Merge pull request #1297 from lioncash/plbunnei
pl_u: Eliminate mutable file-scope state
2018-09-11Merge pull request #1296 from lioncash/prepobunnei
service/prepo: Move class into the cpp file
2018-09-11service/audio: Replace includes with forward declarations where applicableLioncash
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-11pl_u: Eliminate mutable file-scope stateLioncash
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-11service/prepo: Move class into the cpp fileLioncash
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-11Merge pull request #1291 from lioncash/defaultbunnei
hle/service: Default constructors and destructors in the cpp file where applicable
2018-09-11externals: Place font data within cpp filesLioncash
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-10Use open-source shared fonts if no dumped file is available (#1269)Tobias
* Add open-source shared fonts * Address review comments
2018-09-10video_core: Move command buffer loop.Markus Wick
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-09Merge pull request #1276 from FearlessTobi/fix-stupid-stubbunnei
hid: Implement ReloadInputDevices
2018-09-09service: Remove unused g_kernel_named_ports variableLioncash
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi
2018-09-06core/core: Remove unnecessary sm/controller includeLioncash
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
2018-09-04bktr: Fix bucket overlap errorZach Hilman
2018-09-04registration: Add RegisteredCacheUnionZach Hilman
Aggregates multiple caches into one interface
2018-09-04Merge pull request #1235 from lioncash/forward-declbunnei
file_sys: Replace includes with forward declarations where applicable
2018-09-04Merge pull request #1230 from lioncash/sslbunnei
ssl: Move SSL class to cpp file
2018-09-03file_sys: Replace includes with forward declarations where applicableLioncash
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02Merge pull request #1213 from DarkLordZach/octopath-fsbunnei
filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash
We don't need to do the lookup if the path is considered empty currently.
2018-08-31filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman
2018-08-31filesystem: Add OpenFileSystemWithPatchZach Hilman
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei
2018-08-31core: Make the main System class use the PImpl idiomLioncash
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gpu: Make memory_manager privateLioncash
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-27Merge pull request #1162 from ogniK5377/ttf-plubunnei
PL:U Added SharedFonts loading via TTF
2018-08-27Merge pull request #1168 from lioncash/headerbunnei
hid: Move core include to cpp file
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-25Merge pull request #1166 from lioncash/typoSebastian Valle
filesystem: Fix typo in log message
2018-08-24Merge pull request #1094 from DarkLordZach/nax0Mat M
file_sys: Add support for NAX archives
2018-08-23hid: Move core include to cpp fileLioncash
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-23filesystem: Fix typo in log messageLioncash
2018-08-23Added GetBootMode (#1107)David
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-24Addressed plu TTF changesDavid Marcec
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman
2018-08-23Added SharedFonts loading via TTFDavid Marcec
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf
2018-08-22Added missing include for pl:uDavid Marcec
Should fix any compile errors
2018-08-21PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21Merge pull request #1145 from lioncash/fwd-declbunnei
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21Merge pull request #1129 from lioncash/headerbunnei
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-20service/filesystem: Use forward declarations where applicableLioncash
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon