| Age | Commit message (Collapse) | Author |
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FS: Make EnsureSaveData create the save data if it doesn't already exist.
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time.
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called
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This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
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Stub some functions
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Service/AOC: stub ListAddOnContent function
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The values are still unknown and the function is still considered a stub.
Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
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Make the fence handling in Vi a little less of a hack.
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new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
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This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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response parcel.
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Refactor IPC buffer descriptor interface
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