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2021-07-20applet_controller: Add preliminary support for version 8Morph
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-15Merge pull request #6525 from ameerj/nvdec-fixesFernando S
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15applets/web: Resolve Nintendo CDN URLsMorph
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-14nvhost_nvdec_common: Read Submit ioctl data from object addrameerj
Fixes Mario Golf intro video decoding.
2021-07-14nvhost_nvdec_common: Fix {Slice/Write}Vectors returnameerj
Plus some minor cleanup for consistency.
2021-07-14service: Append service name prefix to common filenamesMorph
2021-07-14applets: Append applet_ prefix to backend appletsMorph
2021-07-13Merge pull request #6599 from german77/disable_rumbleAmeer J
npad: Disable vibration check if disabled
2021-07-12boxcat: Silence -Wmaybe-uninitialized in httplib.hReinUsesLisp
2021-07-10npad: Disable vibration check if disabledgerman77
2021-07-08Merge pull request #6539 from lat9nq/default-settingAmeer J
general: Move most settings' defaults and labels into their definition
2021-07-06Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek1
2021-07-04service: mii: Retrieve the correct default miis.Morph
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-03Merge pull request #6498 from Kelebek1/Audiobunnei
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek1
2021-06-28core, input_common: Miscellaneous fixeslat9nq
bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
2021-06-28general: Make most settings a BasicSettinglat9nq
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-28filesystem: Open a read-only directory for SDMC modsMorph
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28core: Simplify SDMC mod loadinglat9nq
If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-27Decouple audio processing and run at variable rateKelebek1
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-26hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei
2021-06-24hle: service: hwopus: Implement GetWorkBufferSizeEx and ↵bunnei
OpenHardwareOpusDecoderEx. - This is used by the latest update of Doom Eternal.
2021-06-24hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei
- This is used by the latest update of Doom Eternal.
2021-06-24Merge pull request #6522 from Morph1984/pragmabunnei
general: Add missing #pragma once directives
2021-06-24general: Add missing #pragma once directivesMorph
2021-06-24Add missing includes (#6521)Chloe
* Add missing includes * Add array
2021-06-23Merge pull request #6517 from lioncash/fmtlibbunnei
externals: Update fmt to 8.0.0
2021-06-23Merge pull request #6504 from Kelebek1/samples-playedbunnei
[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash
Also removes some deprecated API usages.
2021-06-22Merge pull request #6510 from ReinUsesLisp/npad-data-raceMai M
npad: Fix data race when updating devices
2021-06-22Merge pull request #6493 from Morph1984/fs-nodiscardbunnei
common: fs: Miscellaneous changes
2021-06-22Merge pull request #6472 from Morph1984/splbunnei
service: spl: Implement general SPL service
2021-06-22Merge pull request #6483 from Morph1984/get-tz-filebunnei
service: time: Use GetFileRelative to get files within subdirectories
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22npad: Fix data race when updating devicesRodrigo Locatti
Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
2021-06-22Implement audout GetAudioOutPlayedSampleCountKelebek1
Used in Ninja Gaiden games.
2021-06-18service: time: Use GetFileRelative to get files within subdirectoriesMorph
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16spl: Mark the other functions as unimplementedMorph
2021-06-16spl: Implement spl::GetConfigMorph
2021-06-16spl: Add the general SPL interfaceMorph
2021-06-16spl: Add SPL typesMorph
2021-06-16spl: Add SPL result codesMorph
2021-06-16fsp_srv: Fix filesystem access loggingMorph
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-14lm: Demote guest logs to LOG_DEBUGameerj
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-13general: Remove extraneous includesMorph
2021-06-11hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman77
2021-06-10hle: service: sm: Remove redundant session reservation, etc.bunnei
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10hle: service: Increase arbitrary max sessions limit.bunnei
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.