| Age | Commit message (Collapse) | Author |
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It's undefined behavior to memcpy an object that isn't considered
trivially copyable, so put a compile-time check in to make sure this
doesn't occur.
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Allows avoiding unnecessary copies of the vector depending on the
calling code.
While we're at it, remove a redundant no-parameter base constructor call
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Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
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service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
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both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
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response parcel.
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- Another fix for libnx.
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vi::CreateStrayLayer : add padding to request
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It is now created during Service initialization and passed to all the services that need it.
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