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2018-09-30Merge pull request #1338 from raven02/service_vibunnei
Implement ISystemDisplayService::GetDisplayMode
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven02
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-17Merge pull request #1312 from lioncash/fwdbunnei
service/vi: Replace includes with forward declarations where applicable
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-07-23vi: Add std::is_trivially_copyable checks to Read and Write functionsLioncash
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
2018-07-23vi: std::move std::vector in constructors where applicableLioncash
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
2018-07-19hle/service: Make constructors explicit where applicableLioncash
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-17vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei
2018-07-17vi: Fix size for ListDisplays default display.bunnei
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash
2018-04-20Merge pull request #340 from mailwl/vi-updatebunnei
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20Merge pull request #360 from lioncash/namespacesbunnei
service: Use nested namespace specifiers where applicable
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-19vi: Remove redundant initializers in the constructorsLioncash
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-13Fixed normal params in GetDisplayResolutionHexagon12
2018-04-02vi: Implement GetDisplayResolution.bunnei
2018-03-21Service/vi: convert services to modulemailwl
2018-03-19Clean Warnings (?)N00byKing
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-14Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv
2018-02-14Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv
2018-02-14Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv
2018-02-14Vi: Properly write the BufferProducerFence object in the DequeueBuffer ↵Subv
response parcel.
2018-02-13vi: Eliminate direct usage of BufferDescriptorB.bunnei
2018-02-13vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei
2018-02-13vi: Fix TransactParcelAuto to support both buffer formats.bunnei
2018-02-12vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei
2018-02-12vi: Stub TransactParcel CancelBuffer.bunnei
2018-02-12TransactParcel: Move WriteBlock to narrowest scope.bunnei
2018-02-11vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei
2018-02-09vi: Implement TransactParcelAuto.bunnei
2018-02-09IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei
- Another fix for libnx.
2018-02-09IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei
2018-02-08IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl