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path: root/src/core/hle/service/vi
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2018-04-20Merge pull request #360 from lioncash/namespacesbunnei
service: Use nested namespace specifiers where applicable
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-19vi: Remove redundant initializers in the constructorsLioncash
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-13Fixed normal params in GetDisplayResolutionHexagon12
2018-04-02vi: Implement GetDisplayResolution.bunnei
2018-03-21Service/vi: convert services to modulemailwl
2018-03-19Clean Warnings (?)N00byKing
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-14Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv
2018-02-14Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv
2018-02-14Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv
2018-02-14Vi: Properly write the BufferProducerFence object in the DequeueBuffer ↵Subv
response parcel.
2018-02-13vi: Eliminate direct usage of BufferDescriptorB.bunnei
2018-02-13vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei
2018-02-13vi: Fix TransactParcelAuto to support both buffer formats.bunnei
2018-02-12vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei
2018-02-12vi: Stub TransactParcel CancelBuffer.bunnei
2018-02-12TransactParcel: Move WriteBlock to narrowest scope.bunnei
2018-02-11vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei
2018-02-09vi: Implement TransactParcelAuto.bunnei
2018-02-09IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei
- Another fix for libnx.
2018-02-09IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei
2018-02-08IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl
2018-02-04logger: Add VI service logging category.bunnei
2018-02-02Merge pull request #154 from mailwl/vi_create_stray_arraybunnei
vi::CreateStrayLayer : add padding to request
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl
2018-01-24hle: Rename RequestBuilder to ResponseBuilder.bunnei
2018-01-24service: Fix all incorrect IPC response headers.bunnei
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some ↵Subv
results.
2018-01-19Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-18Fix dispdrv typogdkchan
2018-01-17Merge pull request #90 from lioncash/vi-overridebunnei
vi: Minor clean up/correctness changes
2018-01-17vi: Make constructors explicit where applicableLioncash
Prevents implicit conversions.
2018-01-17vi: Add missing override specifiersLioncash
2018-01-17vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-16NV: Move the nvdrv classes into the Nvidia namespace, and move the ↵Subv
functionality to a s single module that services call.
2018-01-16VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil
2018-01-14renderer: Render previous frame when no new one is available.bunnei
2018-01-13yuzu: Update license text to be consistent across project.bunnei
2018-01-11core: Include <algorithm> where used.bunnei