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2020-04-14service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei
- Used by Animal Crossing: New Horizons.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei
- Used by Super Smash Bros. Ultimate.
2020-03-18time_zone_content_manager: Fix out of bounds readReinUsesLisp
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
2020-02-11Core: Set all hardware emulation constants in a single file.Fernando Sahmkow
2020-01-22service: time: Implement ToPosixTimeWithMyRule.bunnei
- Used by Pokemon Mystery Dungeon.
2020-01-20time: Fix month off-by-one error.bunnei
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-04service: time: Implement GetStandardLocalSystemClock.bunnei
2020-01-04time: Remove overflow error checking (currently breaks ADO builds).bunnei
2020-01-04service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei
2020-01-04service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei
2020-01-04service: time: Rewrite implementation of glue services.bunnei
2019-11-24Merge pull request #3094 from lioncash/tablesbunnei
service: Update function tables
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-12service: Update function tablesLioncash
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12service: Resolve sign conversion errorsLioncash
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-09-22Deglobalize System: TimeDavid Marcec
2019-06-26Addressed issuesDavid Marcec
2019-06-26Implement Time::GetSharedMemoryNativeHandleDavid Marcec
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
2019-06-04core/core_timing_util: Amend casing of cyclesTo* functionsLioncash
Makes the casing consistent with all of our general function naming conventions.
2019-06-04core/core_timing_util: Use std::chrono types for specifying time unitsLioncash
Makes the interface more type-safe and consistent in terms of return values.
2019-04-11service: Update service function tablesLioncash
Updates function tables based off information from SwitchBrew.
2019-02-15core_timing: Convert core timing into a classLioncash
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2019-01-07settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman
2019-01-07time: Use custom RTC settings if applicable for gameZach Hilman
2018-12-29service/time: Minor cleanup to GetClockSnapshot()Lioncash
Moves some variables closer to their actual usage sites.
2018-12-29service/time: Fill in some structures and remove padding where not necessaryLioncash
2018-11-26Changed logging to be "Log before execution", Added more error logging, all ↵David Marcec
services should now log on some level
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-10Added maybe_unusedDavid Marcec
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec
Added instead of using a seperate PR to prevent conflicts
2018-11-10Added consts and staticDavid Marcec
2018-11-10Implement GetClockSnapshotDavid Marcec
Needed by megaman 11
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-07service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()Lioncash
Updates the ID of these based off the information on Switch Brew.
2018-07-25Merge pull request #801 from lioncash/timeMat M
time: Add the time:a service
2018-07-25time: Add the time:a serviceLioncash
Given we already have time:s and time:u, we should also have time:a
2018-07-24time: Simplify interface creationLioncash
We can use one instance of the interface instead of duplicating code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage
2018-07-19hle/service: Make constructors explicit where applicableLioncash
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-06-01Service/time: implement posix time to calendar conversionmailwl
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash
All of these variables and functions are related to timings and should be within the namespace.
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon12
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-03-19Clean Warnings (?)N00byKing
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire23
2018-02-21time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire23