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path: root/src/core/hle/service/hid
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2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec
This should fix crashes when launching multiple games in yuzu
2018-10-24npad: Remove unused controller variable from OnInit()Lioncash
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
2018-10-21hid: Update service function table for hidbusLioncash
Updated based off information provided by Switchbrew.
2018-10-20Added auto controller switching to supported controllers and single joycon ↵David Marcec
button rotation This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-19Merge pull request #1526 from lioncash/svc-idbunnei
service: Update function tables
2018-10-19hid: Update service function tablesLioncash
Updated based off information provided by Switchbrew.
2018-10-17hid/controller: Remove unused header inclusionsLioncash
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-17hid/controller/npad: Remove unused dump_idx member variableLioncash
Given it's unused, we may as well toss it.
2018-10-17hid/controller/npad: Remove unnecessary semicolon from the closing brace of ↵Lioncash
LedPattern's constructor
2018-10-17hid/controller/npad: Remove #pragma once from the cpp fileLioncash
This is only useful in headers.
2018-10-17hid/controller/npad: Move npad_id_list into the cpp fileLioncash
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-17hid/controller/npad: Remove unnecessary const from void return typeLioncash
This literally does nothing.
2018-10-17hid/controller: Default the destructors of all controller types in the cpp fileLioncash
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-17controller_base: Default the base class constructor and destructor in the ↵Lioncash
cpp file The destructor doesn't need to be a pure-virtual function.
2018-10-18Using dual joycons as the default controllerDavid Marcec
Reason for the change is to allow both docked and undocked mode to work
2018-10-12WipDavid Marcec
2018-10-12Dynamically decide handheld variant based on supported npad id priorityDavid Marcec
Kirby input still doesn't work, should fix a lot of other games
2018-10-11Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec
2018-10-10Addressed changes for better hidDavid Marcec
2018-10-10"Better Hid" rework part 1David Marcec
2018-09-23Stubbed IRS (#1349)David
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ↵David Marcec
ActivateNpadWithRevision With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19Added ActivateGestureDavid Marcec
2018-09-19Added StopSixAxisSensorDavid Marcec
2018-09-19Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi
2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-23hid: Move core include to cpp fileLioncash
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-12hid: disable clang-format around tablesLioncash
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash
This is required by ARMS.
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl
2018-08-07services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash
Updated based off the information on Switch Brew.
2018-07-30Add some HID commands (#843)Hexagon12
* Added some HID commands * Addressed comments
2018-07-26service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash
2018-07-26service/hid: Add the xcd:sys serviceLioncash
2018-07-26service/hid: Add irs servicesLioncash
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage
2018-07-19hid: Use a ranged-for loops in UpdatePadCallbackLioncash
Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
2018-07-19hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash
Gets rid of the use of a magic constant
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman
2018-07-18Single touch supportZach Hilman
2018-07-15HID: Update controllers less oftenJames Rowe
2018-07-10hid: Fix timestamps and controller type.bunnei
- This fixes user input in SMO.
2018-07-02Rename logging macro back to LOG_*James Rowe