aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle/service/fs
AgeCommit message (Collapse)Author
2015-01-10Added Archive ID to fs:USER debug logs involving opening the archive.archshift
2015-01-10Logging: Log all called service functions (under trace). Compile out all ↵archshift
trace logs under release for performance.
2015-01-06Archives: Changed the unimplemented archives comment.Subv
It now refers to me as the PoC
2015-01-06Archives: Addressed some commentsSubv
2015-01-04Archives: Make SYSTEM_ID and SDCARD_ID stringsSubv
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-02Archives: Change the folder layout of some archives.Subv
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02Archives: Reduced duplicate code in RomFS and SaveCheck.Subv
Fixed a few warnings and cleaned up the code
2015-01-02SaveDataCheck: Preliminary work in this archive.Subv
This allows Steel Diver to boot further, some files are needed. This is still not ready and needs a big cleanup, this will possibly be delayed until the way we handle archives is fixed (with factory classes instead of ahead-of-time creation of archives)
2015-01-02archive: Fix initializer list orderLioncash
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-28Rename ObjectPool to HandleTableYuri Kunde Schlesner
2014-12-25Merge pull request #330 from purpasmart96/new_srvbunnei
More services & small clean ups
2014-12-25More services & small clean upspurpasmart96
2014-12-23Stubbed IsSdmcWriteable to always return writeable.archshift
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-21Added CreateFile to the FS_USER servicearchshift
Tested with hwtests.
2014-12-20License changepurpasmart96
2014-12-20Common: Add a clone of std::make_uniqueYuri Kunde Schlesner
2014-12-19Merge pull request #306 from Subv/even_more_savedatabunnei
SaveData: Added some documentation to FormatSaveData
2014-12-19FS_U: Added the command to the docs of SaveData functionsSubv
2014-12-18SystemSaveData: Fixed a typo that was segfaultingSubv
2014-12-18SaveData: Added some documentation to FormatSaveDataSubv
We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData. Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16Work around libstdc++'s lack of support for std::hash on enumsYuri Kunde Schlesner
2014-12-16FS.Archive: Clean up treatment of archives and their handlesYuri Kunde Schlesner
- Refactor FS::Archive internals to make Archive creation and lifetime management clearer. - Remove the "Archive as a File" hack. - Implement 64-bit Archive handles.
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner
2014-12-16Service.FS: Rename FileSys::Directory to DirectoryBackendYuri Kunde Schlesner
2014-12-16Service.FS: Rename FileSys::Archive to ArchiveBackendYuri Kunde Schlesner
2014-12-16Service.FS: Do archive registration using IdCode instead of nameYuri Kunde Schlesner
2014-12-16HLE: Rename namespaces to match move & fix initialization orderYuri Kunde Schlesner
2014-12-16HLE: Move kernel/archive.* to service/fs/Yuri Kunde Schlesner