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path: root/src/core/hle/service/audio
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2018-10-11HwOpus, Implemented DecodeInterleavedWithPerformanceDavid Marcec
Used by sonic ages
2018-09-27Merge pull request #1394 from lioncash/streambunnei
stream: Preserve enum class type in GetState()
2018-09-25service: Add missing headers inclusions where applicableLioncash
Gets rid of a few indirect inclusions.
2018-09-23stream: Preserve enum class type in GetState()Lioncash
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-11service/audio: Replace includes with forward declarations where applicableLioncash
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-13audout_u: Correct IAudioOut initializer list orderLioncash
Orders elements in the precise order they'll be initialized.
2018-08-12Merge pull request #1035 from ogniK5377/audio-dev-revision-infobunnei
GetAudioDeviceServiceWithRevisionInfo (Used by Bloodstained: Curse of the Moon)
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵David Marcec
GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-06Service/Audio: audout_a.cpp: remove pragma oncemailwl
2018-08-05Merge pull request #925 from bunnei/audrenbunnei
Implement audren audio output
2018-08-04audio_core: Implement audren_u audio playback.bunnei
2018-08-04audio_core: Use s16 where possible for audio samples.bunnei
2018-08-04audio_core: Port codec code from Citra for ADPCM decoding.bunnei
2018-08-04service: Remove redundant #pragma once directivesLioncash
These don't do anything within .cpp files (we don't include cpp files, so...)
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei
2018-07-31Merge pull request #880 from lioncash/audiobunnei
service/audio: Add missing services
2018-07-31service/audio: Add missing servicesLioncash
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
2018-07-31audout_u: Remove std::move in OpenAudioOutImpl()Lioncash
Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
2018-07-30audio_core: Move to audout_u impl.bunnei
- This is necessary so streams are created on the same thread.
2018-07-30Implemented various hwopus functions (#853)David
2018-07-27audout: Implement IAudioOut interface with AudioCore.bunnei
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage
2018-07-19audren_u: Use a std::array instead of std::string for holding the audio ↵Lioncash
interface/device name std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-19audout_u: Use a std::array instead of std::string for holding the audio ↵Lioncash
interface name Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
2018-07-19Merge pull request #726 from lioncash/overloadbunnei
hle_ipc: Introduce generic WriteBuffer overload for multiple container types
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19hle/service: Make constructors explicit where applicableLioncash
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-13We only need to alert for memory pool changesDavid Marcec
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec
2018-07-12Audout "Auto" functionsDavid Marcec
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-03Update AudioRenderer Voice Sections (#614)David
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-06-27Merge pull request #588 from mailwl/hwopusbunnei
Service/Audio: add hwopus service, stub GetWorkBufferSize function
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl
2018-06-23Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ↵David
(#583) * Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-22Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes ↵David
properly (#580) * Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-21Service/Audio: update audren:u servicemailwl
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-05-25GetAudioRendererWorkBufferSize impl (#465)David
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-20Correct audio command numbers & add or rename some functions (#455)greggameplayer
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash
All of these variables and functions are related to timings and should be within the namespace.
2018-04-26Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-implDavid Marcec