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path: root/src/core/hle/service/acc
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2022-07-14service: ac: Replace intances of ProfileData with UserDatagerman77
2022-06-26core: Replace all instances of ResultCode with Resultgerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19common: Reduce unused includesameerj
2022-03-19core: Reduce unused includesameerj
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph
This completes the removal of the old UUID implementation.
2022-02-05profile: Migrate to the new UUID implementationMorph
2022-01-21service/acc: Update unknown function namesLioncash
Switchbrew has the function names now.
2021-11-04general: Get the current process program id directly from the systemMorph
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04general: Rename GetTitleID to GetProgramIDMorph
2021-11-04Merge pull request #7282 from ameerj/core-includesbunnei
core: Reduce unused header includes
2021-11-04service/acc: Rename Unknown160 to InitializeApplicationInfoV2german77
2021-11-04service: acc: Stub acc:u0 '160'Morph
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
2021-11-03core: Remove unused includesameerj
2021-10-01service: Replace service event creation with ServiceContext::CreateEventMorph
The service context helps to manage all created events and allows us to close them upon destruction.
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-09Mark is_complete as atomicChloe Marcec
2021-09-09Addressed issuesChloe Marcec
2021-09-06address name shadowing with systemChloe Marcec
2021-09-06account: EnsureTokenIdCacheAsyncChloe Marcec
Closes #2547, #6946
2021-07-26common: uuid: Return a lower-case hex string in FormatMorph
2021-07-14service: Append service name prefix to common filenamesMorph
2021-06-28general: Make most settings a BasicSettinglat9nq
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-02general: Replace RESULT_UNKNOWN with ResultUnknownMorph
Transition to PascalCase for result names.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph
Transition to PascalCase for result names.
2021-05-25common: fs: Rework the Common Filesystem interface to make use of ↵Morph
std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-05hle: kernel: Rename Process to KProcess.bunnei
2021-05-04service: Resolve cases of member field shadowingLioncash
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-04-23acc/lbl: Remove unused variablesLioncash
2021-04-14common: Move settings to common from core.bunnei
- Removes a dependency on core and input_common from common.
2021-04-07dauth_o: Update to 11.xMorph
2021-04-07acc_u1: Update to 12.xMorph
2021-04-07acc_su: Update to 12.xMorph
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-01-28Fix user changing to 0 if validgerman
2021-01-19acc: Stub StoreSaveDataThumbnailChloe Marcec
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp
This requires making several types trivial and properly initialize them whenever they are called.
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-18patch_manager: Remove usages of the global system instanceLioncash
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-08ipc_helpers: Remove usage of the global system instanceLioncash
Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
2020-10-20Revert "core: Fix clang build"bunnei
2020-10-20Merge pull request #4796 from lioncash/clangLC
core: Fix clang build
2020-10-17core: Fix clang buildLioncash
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-10-14service: acc: Stub IManagerForApplication::StoreOpenContext.bunnei
- Used by Super Mario 3D All-Stars.
2020-09-21acc: Stub LoadOpenContextMorph
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-08-04Merge pull request #4474 from lioncash/hle-profileDavid
profile_manager: Make use of designated initializers
2020-08-03profile_manager: Make use of std::nulloptLioncash
Allows some implementations to completely avoid unnecessarily zeroing out the internal buffer.
2020-08-03profile_manager: Make use of designated initializersLioncash
More compact code.
2020-08-03ipc: Allow all trivially copyable objects to be passed directly into ↵David
WriteBuffer (#4465) * ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf