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path: root/src/core/hle/kernel/thread.h
AgeCommit message (Collapse)Author
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner
2015-01-09Thread: Reduce use of Handles and move some funcs to inside the class.Yuri Kunde Schlesner
2015-01-09Kernel: Move Thread's definition to the header fileYuri Kunde Schlesner
2015-01-08Merge pull request #255 from Subv/cbranch_3bunnei
Implemented timers
2015-01-08SVC: Implemented the Timer service calls.Subv
2015-01-08SVC: Fixed SleepThread.Subv
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-07Threads: Use a dummy idle thread when no other are ready.Subv
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Thread: Wait current thread on svc_SleepThreadbunnei
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner
This boots a few (mostly Nintendo 1st party) games further.
2014-12-08Thread: Fixed to wait on address when in arbitration.bunnei
2014-12-04Threads: Implemented a sequential thread idSubv
2014-12-04SVC: Implemented GetThreadId.Subv
For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
2014-11-24HLE: Revamp error handling throrough the HLE codeYuri Kunde Schlesner
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Emmanuel Gil Peyrot
or generated
2014-08-06Thread: Added more descriptive comment to WaitCurrentThread.bunnei
2014-07-08Thread: Added functions to resume threads from address arbitration.bunnei
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
2014-06-13Kernel: Added real support for thread and event blockingbunnei
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
2014-06-01svc: added GetThreadPriority and SetThreadPriority, added (incomplete) ↵bunnei
DuplicateHandle support
2014-05-22thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused ↵bunnei
"reason" argument
2014-05-22thread: removed unused SwitchContext/Reschedule reason field, added missing ↵bunnei
arg parameter to SVC CreateThread
2014-05-22kernel: refactored function naming to remove "__" prefixbunnei
2014-05-22thread: moved ThreadStatus/WaitType to header, added support for arg on ↵bunnei
CreateThread, added correct CPSR reset
2014-05-20thread: added correct lowest thread priority, added a thread priority check, ↵bunnei
and added some comments
2014-05-20thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei
2014-05-20thread: moved threading calls to the Kernel namespacebunnei
2014-05-20thread: whitespace change - fixed * and & placementbunnei
2014-05-20- created a Kernel namespacebunnei
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-19thread: added declaration for __KernelReschedule to be used by syscall modulebunnei
2014-05-17changed a commentbunnei
2014-05-17- added enum ThreadProcessorIdbunnei
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-16- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-15completely gutted/refactored threading code to be simplerbunnei
2014-05-14- added helper function for __KernelCreateThreadbunnei
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-13various cleanups / remove unused codebunnei
2014-05-13added a bunch of threading code, recycled from PPSSPP, with lots of hacks in ↵bunnei
for 3DS... doesn't really do much yet. Just a jumping off point
2014-05-09added initial kernel/thread modulesbunnei