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path: root/src/core/hle/kernel/thread.h
AgeCommit message (Collapse)Author
2015-09-10General: Fix up doxygen commentsLioncash
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot
2015-06-16kernel: Fix svcWaitSynch to always acquire requested wait objects.bunnei
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-11Merge pull request #748 from Subv/tls_maxbunnei
Core/Memory: Add TLS support for creating up to 300 threads
2015-05-11Merge pull request #751 from yuriks/idle-threadbunnei
Thread: Remove the idle thread
2015-05-11Thread: Remove the idle threadYuri Kunde Schlesner
Instead just use nullptr to represent no thread is active.
2015-05-11Core/Memory: Add TLS support for creating up to 300 threadsSubv
2015-05-11Merge pull request #750 from Subv/process_svcYuri Kunde Schlesner
Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThread
2015-05-11Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadSubv
2015-05-11Thread: Correctly set main thread initial stack positionYuri Kunde Schlesner
2015-05-10fixup! Set the TLS address in the schedulerSubv
2015-05-10Core/Memory: Give every emulated thread it's own TLS area.Subv
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
2015-05-08Kernel: Remove unused g_main_thread variableYuri Kunde Schlesner
2015-04-09Kernel: Implemented priority inheritance for mutexes.bunnei
2015-04-09Thread: Implement priority boost for starved threads.bunnei
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
2015-04-09Kernel: Fixed default thread priority.bunnei
2015-02-09Scheduler refactor Pt. 1Kevin Hartman
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
2015-02-02Kernel: Make WaitObjects share ownership of Threads waiting on themYuri Kunde Schlesner
During normal operation, a thread waiting on an WaitObject and the object hold mutual references to each other for the duration of the wait. If a process is forcefully terminated (The CTR kernel has a SVC to do this, TerminateProcess, though no equivalent exists for threads.) its threads would also be stopped and destroyed, leaving dangling pointers in the WaitObjects. The solution is to simply have the Thread remove itself from WaitObjects when it is stopped. The vector of Threads in WaitObject has also been changed to hold SharedPtrs, just in case. (Better to have a reference cycle than a crash.)
2015-02-02Explicitly instantiate constructors/destructors for Kernel objectsYuri Kunde Schlesner
This should speed up compile times a bit, as well as enable more liberal use of forward declarations. (Due to SharedPtr not trying to emit the destructor anymore.)
2015-02-02Mutex: Replace g_mutex_held_locks with a set inside ThreadYuri Kunde Schlesner
2015-02-02Kernel: Use separate Handle tables for CoreTiming userdataYuri Kunde Schlesner
This is to support the removal of GetHandle soon
2015-02-02Thread: Modernize two functions that slipped through previous rebasesYuri Kunde Schlesner
2015-01-30Kernel: Mark all appropriate kernel objects as "final"Yuri Kunde Schlesner
2015-01-21Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup.bunnei
2015-01-21Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.bunnei
2015-01-21WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" ↵bunnei
pure virtual.
2015-01-21Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a ↵bunnei
WaitObject safely.
2015-01-21AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that ↵bunnei
made no sense.
2015-01-21Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.bunnei
2015-01-21WaitSynchronizationN: Refactor to fix several bugsbunnei
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
2015-01-21Kernel: Separate WaitSynchronization into Wait and Acquire methods.bunnei
2015-01-21WaitSynchronizationN: Implement return valuesbunnei
2015-01-21Thread: Keep track of multiple wait objects.bunnei
2015-01-21Kernel: Added WaitObject and changed "waitable" objects inherit from it.bunnei
2015-01-20core: Fix a few docstringsLioncash
2015-01-09Kernel: Start using boost::intrusive_ptr for lifetime managementYuri Kunde Schlesner
2015-01-09Thread: Reduce use of Handles and move some funcs to inside the class.Yuri Kunde Schlesner
2015-01-09Kernel: Move Thread's definition to the header fileYuri Kunde Schlesner
2015-01-08Merge pull request #255 from Subv/cbranch_3bunnei
Implemented timers
2015-01-08SVC: Implemented the Timer service calls.Subv
2015-01-08SVC: Fixed SleepThread.Subv
It will now properly wait the specified number of nanoseconds and then wake up the thread.
2015-01-07Threads: Use a dummy idle thread when no other are ready.Subv
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2014-12-28Kernel: New handle managerYuri Kunde Schlesner
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Thread: Wait current thread on svc_SleepThreadbunnei
- Removed unused VBLANK sleep mode - Added error log for bad context switch - Renamed VerifyWait to CheckWaitType to be more clear
2014-12-20Kernel: Implement support for current thread pseudo-handleYuri Kunde Schlesner
This boots a few (mostly Nintendo 1st party) games further.
2014-12-08Thread: Fixed to wait on address when in arbitration.bunnei