aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle/kernel/thread.cpp
AgeCommit message (Collapse)Author
2014-07-08Thread: Added functions to resume threads from address arbitration.bunnei
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
2014-06-13Thread: Renamed occurrences of "t" to "thread" to improve readability.bunnei
2014-06-13Thread: Cleaned up VerifyWait, fixed issue where nullptr msg could ↵bunnei
unnecessarily be logged.
2014-06-13HLE: Removed usnused EatCycles function.bunnei
2014-06-13Thread: Moved position of * in arguments.bunnei
2014-06-13Thread: Updated VerifyWait to be more readable (but functionally the same).bunnei
2014-06-13HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)bunnei
2014-06-13HLE: Updated various handle debug assertions to be more clear.bunnei
2014-06-13Kernel: Updated several member functions to be constbunnei
2014-06-13Thread: Fixed bug with ResetThread where cpu_registers[15] was being ↵bunnei
incorrectly set
2014-06-13Kernel: Made SyncRequest not pure virtual, with a default implementation of ↵bunnei
error (as this is not required for all kernel objects)
2014-06-13Kernel: Added real support for thread and event blockingbunnei
- SVC: Added ExitThread support - SVC: Added SignalEvent support - Thread: Added WAITTYPE_EVENT for waiting threads for event signals - Thread: Added support for blocking on other threads to finish (e.g. Thread::Join) - Thread: Added debug function for printing current threads ready for execution - Thread: Removed hack/broken thread ready state code from Kernel::Reschedule - Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization - Event: Added support for blocking threads on event signalling Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
2014-06-01svc: added GetThreadPriority and SetThreadPriority, added (incomplete) ↵bunnei
DuplicateHandle support
2014-06-01kernel: changed main thread priority to default, updated Kernel::Reschedule ↵bunnei
to use PrepareReschedule
2014-06-01thread: updated Reschedule to sit at a synchronization barrier when no other ↵bunnei
threads are ready for execution
2014-05-26kernel: added WaitSynchronization method to Kernel::Objectbunnei
2014-05-26kernel: updated SyncRequest to take boolean thread wait result as a parameterbunnei
2014-05-26kernel: add a SyncRequest method to KernelObject for use with svcSendSyncRequestbunnei
2014-05-22thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused ↵bunnei
"reason" argument
2014-05-22thread: removed unused SwitchContext/Reschedule reason field, added missing ↵bunnei
arg parameter to SVC CreateThread
2014-05-22kernel: refactored function naming to remove "__" prefixbunnei
2014-05-22thread: moved ThreadStatus/WaitType to header, added support for arg on ↵bunnei
CreateThread, added correct CPSR reset
2014-05-21thread: fixed bug where result of __NextThread was not being properly ↵bunnei
checked when NULL
2014-05-20thread: added correct lowest thread priority, added a thread priority check, ↵bunnei
and added some comments
2014-05-20thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei
2014-05-20thread: moved threading calls to the Kernel namespacebunnei
2014-05-20ARM_Interface: added SaveContext and LoadContext functions for HLE thread ↵bunnei
switching
2014-05-20renamed "syscall" module to "svc" (more accurate naming)bunnei
2014-05-20thread: whitespace change - fixed * and & placementbunnei
2014-05-20- created a Kernel namespacebunnei
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-18- moved Handle/Result definitions to kernel.hbunnei
- added ResetType enum
2014-05-17changed a commentbunnei
2014-05-17- added enum ThreadProcessorIdbunnei
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-16- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-15completely gutted/refactored threading code to be simplerbunnei
2014-05-14- added helper function for __KernelCreateThreadbunnei
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-13fixed thread reset to not set stack addressbunnei
2014-05-13various cleanups / remove unused codebunnei
2014-05-13added a bunch of threading code, recycled from PPSSPP, with lots of hacks in ↵bunnei
for 3DS... doesn't really do much yet. Just a jumping off point
2014-05-09added initial kernel/thread modulesbunnei