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path: root/src/core/hle/kernel/thread.cpp
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2014-05-20ARM_Interface: added SaveContext and LoadContext functions for HLE thread ↵bunnei
switching
2014-05-20renamed "syscall" module to "svc" (more accurate naming)bunnei
2014-05-20thread: whitespace change - fixed * and & placementbunnei
2014-05-20- created a Kernel namespacebunnei
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
2014-05-18- moved Handle/Result definitions to kernel.hbunnei
- added ResetType enum
2014-05-17changed a commentbunnei
2014-05-17- added enum ThreadProcessorIdbunnei
- reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
2014-05-16- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei
- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
2014-05-15completely gutted/refactored threading code to be simplerbunnei
2014-05-14- added helper function for __KernelCreateThreadbunnei
- added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
2014-05-13fixed thread reset to not set stack addressbunnei
2014-05-13various cleanups / remove unused codebunnei
2014-05-13added a bunch of threading code, recycled from PPSSPP, with lots of hacks in ↵bunnei
for 3DS... doesn't really do much yet. Just a jumping off point
2014-05-09added initial kernel/thread modulesbunnei