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path: root/src/core/hle/kernel/svc.cpp
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2020-04-29kernel: Don't fail silentlyDavid Marcec
2020-04-29kernel: Bad GetInfo ids should not be marked as stubsDavid Marcec
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-24Merge pull request #3780 from lioncash/processbunnei
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-23svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemoryLioncash
These were lost in the re-implementation of the virtual memory manager.
2020-04-23svc: Remove unused variableLioncash
Since the VMM refactor, this is no longer used or needed.
2020-04-17core: hle: Address various feedback & code cleanup.bunnei
- Should be no functional changes.
2020-04-17kernel: svc: Updates for new VMM.bunnei
- Includes removing some SVC impls. that are untested.
2020-04-17core: memory: Move to Core::Memory namespace.bunnei
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17core: kernel: Add svc_types header to include SVC-specific types.bunnei
2020-04-17core: kernel: Move SVC to its own namesapce.bunnei
2020-03-02core: hle: Implement separate A32/A64 SVC interfaces.bunnei
2020-02-13Core: Address FeedbackFernando Sahmkow
2020-02-11Kernel: Refactor synchronization to better match REFernando Sahmkow
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better ↵Fernando Sahmkow
reflect RE.
2020-02-05kernel: transfer_memory: Properly reserve and reset memory region.bunnei
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow
This commit instends on better naming the new purpose of this classes.
2019-12-11kernel/svc: Correct function signature of SignalProcessWideKeyLioncash
This function doesn't actually return a result code, so we can amend the signature of it to match.
2019-12-07kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNewLioncash
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
2019-11-28kernel: Implement a more accurate IPC dispatch.bunnei
2019-11-26core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
2019-11-26core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-26core/memory: Migrate over ReadCString() to the Memory classLioncash
This only had one usage spot, so this is fairly straightforward to convert over.
2019-11-26core: Prepare various classes for memory read/write migrationLioncash
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-26core/memory: Migrate over address checking functions to the new Memory classLioncash
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-23Update svc.cppbunnei
2019-11-23svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei
2019-11-23Merge pull request #3114 from FernandoS27/cond-varbunnei
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-21Kernel: Optimize condition variable threads management.Fernando Sahmkow
2019-11-21Kernel: Correct SignalProcessWideKeyFernando Sahmkow
When the target is 0, all threads must be processed.
2019-11-21Kernel: Correct behavior of Condition Variables to be more similar to real ↵Fernando Sahmkow
hardware. This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
2019-11-16Kernel: Correct Cancel Synchronization.Fernando Sahmkow
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-10-15Kernel: Address Feedback.Fernando Sahmkow
2019-10-15KernelSVC: Assert that condition variable address is aligned to 4 bytes.Fernando Sahmkow
2019-10-15Kernel: Correct redundant yields to only advance time forward.Fernando Sahmkow
2019-10-15Kernel: Correct Results in Condition Variables and MutexesFernando Sahmkow
2019-10-15Scheduler: Add protections for Yield bombingFernando Sahmkow
In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
2019-10-15Kernel: Style and CorrectionsFernando Sahmkow
2019-10-15Correct PrepareRescheduleFernando Sahmkow
2019-10-15Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow
2019-07-18Merge pull request #2687 from lioncash/tls-processbunnei
kernel/process: Allocate the process' TLS region during initialization
2019-07-17Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.Fernando Sahmkow
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
2019-07-14Merge pull request #2690 from SciresM/physmem_fixesFernando Sahmkow
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-11Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
2019-07-07clang-format fixesMichael Scire
2019-07-07address review commentaryMichael Scire
2019-07-07Implement MapPhysicalMemory/UnmapPhysicalMemoryMichael Scire
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
2019-07-07kernel/process: Allocate the process' TLS region during initializationLioncash
Prior to execution within a process beginning, the process establishes its own TLS region for uses (as far as I can tell) related to exception handling. Now that TLS creation was decoupled from threads themselves, we can add this behavior to our Process class. This is also good, as it allows us to remove a stub within svcGetInfo, namely querying the address of that region.
2019-07-06kernel/vm_manager: Rename 'new map' to 'stack'Lioncash
Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand.