| Age | Commit message (Collapse) | Author |
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file_sys: Priority display of game titles in the current language
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Enable compatibility for new account/device save paths planned on a future implementation.
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program_metadata: Avoid reference binding to misaligned address
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Delimits the hex value string on spaces, slashes, carriage returns or newlines, allowing for comments to be added in-line.
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
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Avoids a reference binding to a misaligned addresses. Unpacking one
requires unpacking the other, otherwise there'll be a misaligned address
on the leftover one.
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
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This is made obsolete by the presence of implicit constructors.
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Remove Boxcat BCAT backend
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Gets rid of homebrew warnings using this func
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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Fixes build issues on clang.
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We should not apply any mods when dumping a game's RomFS.
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This prevents mod files from being locked due to the read-only share flag in Windows.
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If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
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Also removes some deprecated API usages.
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common: fs: Miscellaneous changes
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These enforce requiring the file to exist prior to opening.
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* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
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- Used by Mii Edit
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