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2018-08-12Merge pull request #1043 from Subv/timingbunnei
Use an approximated amortized amount of ticks when advancing timing.
2018-08-12CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.Subv
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast. This lets us bypass certain hangs in some games like Breath of the Wild. We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12CPU/HLE: Lock the HLE mutex before performing a reschedule.Subv
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-01kernel: Move object class to its own source filesLioncash
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-07-22Implement exclusive monitorMerryMage
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-05-10core: Add a configuration setting for use_multi_core.bunnei
2018-05-10core: Support session close with multicore.bunnei
2018-05-10core: Implement multicore support.bunnei
2018-05-10core: Create a thread for each CPU core, keep in lock-step with a barrier.bunnei
2018-05-10core: Move common CPU core things to its own class.bunnei