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2019-04-17core: Remove specific applets in favor of AppletManagerZach Hilman
2019-03-26core: Store system-wide ContentProvider for the emulatorZach Hilman
2019-03-21Merge pull request #1933 from DarkLordZach/cheat-enginebunnei
file_sys: Implement parser and interpreter for game memory cheats
2019-03-05vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman
2019-03-04core: Add support for registering and controlling ownership of CheatEngineZach Hilman
2019-03-04core/core: Remove the global telemetry accessor functionLioncash
With all usages converted off of it, this function can be removed.
2019-02-15core_timing: Convert core timing into a classLioncash
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-01-17core/frontend/applets/web_browser: Make OpenPage() non-constLioncash
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
2018-12-28core: Add getter and setter for WebBrowserApplet frontendZach Hilman
2018-12-23Merge pull request #1781 from DarkLordZach/applet-profile-selectbunnei
am: Implement HLE profile selector applet
2018-12-03core: Add getter/setter for ProfileSelector in SystemZach Hilman
2018-12-03core: Make GetGameFileFromPath function externally accessibleZach Hilman
2018-11-18am: Deglobalize software keyboard appletZach Hilman
2018-10-28core: Add missing const variants of getters for the System classLioncash
Many of the Current<Thing> getters (as well as a few others) were missing const qualified variants, which makes it a pain to retrieve certain things from const qualified references to System.
2018-10-15core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrsLioncash
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-09-06core: Migrate current_process pointer to the kernelLioncash
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
2018-09-04core: Use a raw pointer in GetGPUDebugContext.Markus Wick
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31core: Make the main System class use the PImpl idiomLioncash
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-28kernel: Eliminate kernel global stateLioncash
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-27Merge pull request #1175 from lioncash/nsbunnei
core: Namespace all code in the arm subdirectory under the Core namespace
2018-08-27Merge pull request #1174 from lioncash/debugbunnei
debug_utils: Minor individual interface changes
2018-08-24core: Namespace all code in the arm subdirectory under the Core namespaceLioncash
Gets all of these types and interfaces out of the global namespace.
2018-08-24debug_utils: Remove unused includesLioncash
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
2018-08-23qt: Add filename and title id to window title while runningZach Hilman
2018-08-16core: Delete System copy/move constructors and assignment operatorsLioncash
Prevents potentially making copies or doing silly things by accident with the System instance, particularly given our current core is designed (unfortunately) around one instantiable instance. This will prevent the accidental case of: auto instance = System::Instance(); being compiled without warning when it's supposed to be: auto& instance = System::Instance();
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-09loader: Add more descriptive errorsZach Hilman
Full list of new errors and descriptions in core/loader/loader.h
2018-08-08core: Port core to VfsFilesystem for file accessZach Hilman
2018-08-06GDBStub works with both Unicorn and Dynarmic now (#941)Hedges
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
2018-08-05Merge pull request #912 from lioncash/global-varbunnei
video_core: Eliminate the g_renderer global variable
2018-08-04Merge pull request #849 from DarkLordZach/xcibunnei
XCI and Encrypted NCA Support
2018-08-04video_core: Eliminate the g_renderer global variableLioncash
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-03core/memory: Get rid of 3DS leftoversLioncash
Removes leftover code from citra that isn't needed.
2018-08-03Merge pull request #892 from lioncash/globalbunnei
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-01kernel: Move object class to its own source filesLioncash
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-08-01video_core: Make global EmuWindow instance part of the base renderer classLioncash
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-01Use more descriptive error codes and messagesZach Hilman
2018-07-30audio_core: Move to audout_u impl.bunnei
- This is necessary so streams are created on the same thread.
2018-07-27core: Add AudioCore to global state.bunnei
2018-07-22Implement exclusive monitorMerryMage
2018-07-18core: Make System's default constructor privateLioncash
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
2018-05-10core: Add several missing docstrings.bunnei
2018-05-10core: Run all CPU cores separately, even in single-thread mode.bunnei
2018-05-10threading: Reschedule only on cores that are necessary.bunnei
2018-05-10core: Add a configuration setting for use_multi_core.bunnei
2018-05-10core: Support session close with multicore.bunnei
2018-05-10core: Implement multicore support.bunnei