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2020-03-02core: Implement separate A32/A64 ARM interfaces.bunnei
2020-03-02core: dynarmic: Add CP15 from Citra.bunnei
2020-02-26ARM_Interface: Cache the JITs instead of deleting/recreating.Fernando Sahmkow
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled.
2020-02-11Core: Set all hardware emulation constants in a single file.Fernando Sahmkow
2020-01-30core/arm: Remove usage of global GetCurrentThread()Lioncash
Now both CPU backends go through their referenced system instance to obtain the current thread.
2020-01-27System: Address FeedbackFernando Sahmkow
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow
This commit instends on better naming the new purpose of this classes.
2020-01-26ArmInterface: Delegate Exclusive monitor factory to exclusive monitor ↵Fernando Sahmkow
interfasce.
2020-01-01core/memory + arm/dynarmic: Use a global offset within our arm page table.Markus Wick
This saves us two x64 instructions per load/store instruction. TODO: Clean up our memory code. We can use this optimization here as well.
2019-11-26core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
2019-11-26core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-26core: Prepare various classes for memory read/write migrationLioncash
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-12arm_unicorn: Resolve sign conversion warningsLioncash
While we're at it, this also resolves a type truncation warning as well, given the code was truncating from a 64-bit value to a 32-bit one.
2019-10-11Core_Timing: Address Feedback and suppress warnings.Fernando Sahmkow
2019-10-09Core Timing: Rework Core Timing to run all cores evenly.Fernando Sahmkow
2019-09-29Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule"bunnei
2019-09-29Merge pull request #2574 from DarkLordZach/dynarmic-jit-nullptrbunnei
arm_dynarmic: Check if jit is nullptr when preparing reschedule
2019-07-12core: Remove CurrentArmInterface() global accessorLioncash
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
2019-07-11core/arm: Remove obsolete Unicorn memory mappingLioncash
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
2019-06-10arm_dynarmic: Check if jit is nullptr when preparing rescheduleZach Hilman
Prevents crash with multiprocess loading.
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman
Also cleanup of general stuff
2019-05-25arm_interface: Expand backtrace generationZach Hilman
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
2019-04-11core/cpu_core_manager: Create threads separately from initialization.Lioncash
Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process.
2019-04-07kernel/svc: Deglobalize the supervisor call handlersLioncash
Adjusts the interface of the wrappers to take a system reference, which allows accessing a system instance without using the global accessors. This also allows getting rid of all global accessors within the supervisor call handling code. While this does make the wrappers themselves slightly more noisy, this will be further cleaned up in a follow-up. This eliminates the global system accessors in the current code while preserving the existing interface.
2019-04-07arm/arm_dynarmic: Remove unnecessary current_page_table memberLioncash
Given the page table will always be guaranteed to be that of whatever the current process is, we no longer need to keep this around.
2019-04-05Merge pull request #2240 from FearlessTobi/port-4651bunnei
Port citra-emu/citra#4651: "gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB."
2019-04-04core: Add missing override specifiers where applicableLioncash
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
2019-03-16core: Move PageTable struct into Common.bunnei
2019-03-15gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to ↵Dimitri A
let watchpoints break into GDB. (#4651) * gdbstub: fix IsMemoryBreak() returning false while connected to client As a result, the only existing codepath for a memory watchpoint hit to break into GDB (InterpeterMainLoop, GDB_BP_CHECK, ARMul_State::RecordBreak) is finally taken, which exposes incorrect logic* in both RecordBreak and ServeBreak. * a blank BreakpointAddress structure is passed, which sets r15 (PC) to NULL * gdbstub: DynCom: default-initialize two members/vars used in conditionals * gdbstub: DynCom: don't record memory watchpoint hits via RecordBreak() For now, instead check for GDBStub::IsMemoryBreak() in InterpreterMainLoop and ServeBreak. Fixes PC being set to a stale/unhit breakpoint address (often zero) when a memory watchpoint (rwatch, watch, awatch) is handled in ServeBreak() and generates a GDB trap. Reasons for removing a call to RecordBreak() for memory watchpoints: * The``breakpoint_data`` we pass is typed Execute or None. It describes the predicted next code breakpoint hit relative to PC; * GDBStub::IsMemoryBreak() returns true if a recent Read/Write operation hit a watchpoint. It doesn't specify which in return, nor does it trace it anywhere. Thus, the only data we could give RecordBreak() is a placeholder BreakpointAddress at offset NULL and type Access. I found the idea silly, compared to simply relying on GDBStub::IsMemoryBreak(). There is currently no measure in the code that remembers the addresses (and types) of any watchpoints that were hit by an instruction, in order to send them to GDB as "extended stop information." I'm considering an implementation for this. * gdbstub: Change an ASSERT to DEBUG_ASSERT I have never seen the (Reg[15] == last_bkpt.address) assert fail in practice, even after several weeks of (locally) developping various branches around GDB. Only leave it inside Debug builds.
2019-02-16Corrections, documenting and fixes.Fernando Sahmkow
2019-02-15Use u128 on Clock Cycles calculation.Fernando Sahmkow
2019-02-15Correct CNTPCT to use Clock Cycles instead of Cpu Cycles.Fernando Sahmkow
2019-02-15core_timing: Convert core timing into a classLioncash
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2018-12-30arm_interface: Make include path relative for arm_interface.hLioncash
Makes it consistent with the rest of the includes.
2018-12-30arm_interface: Make LogBacktrace() a const member functionLioncash
This function doesn't modify instance state, so it can be made const.
2018-12-30arm_interface: Mark variables as const where applicable in LogBacktrace()Lioncash
Two of these variables have fixed values, so we can make that immediately obvious from the get-go.
2018-12-30arm_interface: Remove unnecessary semicolonLioncash
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi warning.
2018-12-29Merge pull request #1847 from ogniK5377/backtrace-breakbunnei
Print backtrace on svcBreak
2018-12-29Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec
2018-12-19Moved backtrace to ArmInterfaceDavid Marcec
2018-12-18arm_dynarmic: Set CNTFRQ valueMerryMage
2018-12-03Moved backtrace to ArmInterfaceDavid Marcec
Added to both dynarmic and unicorn
2018-10-15core: Make the exclusive monitor a unique_ptr instead of a shared_ptrLioncash
Like the barrier, this is owned entirely by the System and will always outlive the encompassing state, so shared ownership semantics aren't necessary here.
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-10-04kernel/thread: Make all instance variables privateLioncash
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
2018-09-30kernel/process: Make data member variables privateLioncash
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30arm_interface: Add missing fpsr/tpidr members to the ThreadContext structLioncash
Internally within the kernel, it also includes a member variable for the floating-point status register, and TPIDR, so we should do the same here to match it. While we're at it, also fix up the size of the struct and add a static assertion to ensure it always stays the correct size.
2018-09-29Merge pull request #1395 from lioncash/vmbunnei
process/vm_manager: Initial modifications to load NPDM metadata
2018-09-24memory: Dehardcode the use of a 36-bit address spaceLioncash
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.