| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-07 | Merge pull request #8637 from liamwhite/bad-interrupts | bunnei | |
| kernel: unlayer CPU interrupt handling | |||
| 2022-08-01 | core/loader: remove ELF loader | Liam | |
| 2022-07-27 | Merge pull request #8636 from german77/irs_cluster_release | liamwhite | |
| service: irs: Implement clustering processor | |||
| 2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
| 2022-07-25 | Address first part of review comments | FearlessTobi | |
| 2022-07-25 | yuzu: Add ui files for multiplayer rooms | FearlessTobi | |
| 2022-07-25 | kernel: unlayer CPU interrupt handling | Liam | |
| 2022-07-24 | service: irs: Implement clustering processor | german77 | |
| 2022-07-23 | service: irs: Split processors and implement ImageTransferProcessor | german77 | |
| 2022-07-23 | core: hid: Add cammera support | german77 | |
| 2022-06-28 | service: ptm: Rewrite PSM and add TS | german77 | |
| 2022-06-26 | core: kernel: Replace instances of KPageLinkedList with KPageGroup | german77 | |
| 2022-06-13 | CMakeLists: Make variable shadowing a compile-time error | Morph | |
| Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug. | |||
| 2022-06-01 | core/debugger: Improved stepping mechanism and misc fixes | Liam | |
| 2022-06-01 | core/debugger: Implement new GDB stub debugger | Liam | |
| 2022-04-16 | hidbus: Implement hidbus and ringcon | german77 | |
| 2022-04-13 | service: jit: Implement the JIT service | Liam | |
| 2022-04-09 | core: extract symbol reading | Liam | |
| 2022-04-06 | service: jit: stub JIT service | Liam | |
| 2022-03-24 | hle: nvflinger: Merge Rect with Common::Rectangle. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for HosBinderDriverServer service. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for BufferQueueProducer class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for BufferQueueCore class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for BufferQueueConsumer class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for QueueBufferInput and ↵ | bunnei | |
| QueueBufferOutput structs. | |||
| 2022-03-24 | hle: nvflinger: Add implementation for BufferItemConsumer class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for ConsumerBase class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for BufferSlot class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for BufferItem class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Move implementation for Parcel to its own header. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add android buffer queue definitions to its own header. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add IBinder interface. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add IConsumerListener interface. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add ProducerListener interface. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add android window enumerations to its own header. | bunnei | |
| 2022-03-24 | hle: nvflinger: Move BufferTransformFlags to its own header. | bunnei | |
| 2022-03-24 | hle: nvflinger: Move PixelFormat to its own header. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for GraphicBuffer class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for Fence class. | bunnei | |
| 2022-03-24 | hle: nvflinger: Add implementation for Rect class. | bunnei | |
| 2022-03-21 | applets/mii: Move MiiEdit applet types into its own file | Morph | |
| 2022-03-21 | applets: Rename Mii to MiiEdit | Morph | |
| 2022-03-18 | general: Reduce core.h includes | ameerj | |
| 2022-03-16 | Merge pull request #7964 from german77/miiii | bunnei | |
| applet: mii: Simple implementation of mii applet | |||
| 2022-03-14 | core: hle: kernel: k_page_buffer: Add KThreadLocalPage primitive. | bunnei | |
| 2022-03-14 | core: hle: kernel: k_page_buffer: Add KPageBuffer primitive. | bunnei | |
| 2022-02-28 | applet: mii: Simple implementation of mii applet | german77 | |
| 2022-02-27 | hle: kernel: Add initial_process.h header. | bunnei | |
| 2022-02-27 | hle: kernel: board: nx: Add k_memory_layout.h header. | bunnei | |
| 2022-02-10 | service/mnpp: Stub mnpp_app | Narr the Reg | |
| Used in Super Nintendo Entertainment System™ - Nintendo Switch Online | |||
