| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-07-21 | settings: Add UiGeneral class | lat9nq | |
| 2023-07-21 | configuration: Implement slider | lat9nq | |
| 2023-07-21 | settings: Define base renderer runtime modifiable settings | lat9nq | |
| 2023-07-21 | settings: Add anisotropy mode enum | lat9nq | |
| 2023-07-21 | shared_translation: Finish using int ids | lat9nq | |
| 2023-07-21 | settings,uisettings: Add IDs to settings | lat9nq | |
| 2023-07-21 | configure_graphics: Partial runtime implementation | lat9nq | |
| 2023-07-21 | settings: Recategorize a bit | lat9nq | |
| Will help with generating config UI later. | |||
| 2023-07-21 | configure_graphics_advance: Generate UI at runtime | lat9nq | |
| We can iterate through the AdvancedGraphics settings and generate the UI during runtime. This doesn't help runtime efficiency, but it helps a ton in reducing the amount of work a developer needs in order to add a new setting. | |||
| 2023-07-21 | settings: Add a registry of settings | lat9nq | |
| LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object | |||
| 2023-07-21 | settings,core,config_sys: Remove optional type from custom_rtc, rng_seed | lat9nq | |
| core: Fix MSVC errors | |||
| 2023-07-21 | settings: Pool SetGlobal functions | lat9nq | |
| 2023-07-21 | settings,video_core: Consolidate ASTC decoding options | lat9nq | |
| Just puts them all neatly into one place. | |||
| 2023-06-28 | input_common: Tune mouse controls | Narr the Reg | |
| 2023-06-27 | Merge pull request #10495 from bm01/master | liamwhite | |
| input_common: Redesign mouse panning | |||
| 2023-06-14 | video_core: optionally skip barriers on feedback loops | Liam | |
| 2023-06-12 | input_common: Redesign mouse panning | Baptiste Marie | |
| 2023-06-08 | nvnflinger: allow locking framerate during video playback | Liam | |
| 2023-05-23 | textures: add BC1 and BC3 compressors and recompression setting | Liam | |
| 2023-05-15 | Merge pull request #10181 from lat9nq/intel-compute-toggle | liamwhite | |
| configure_graphics: Add option to enable compute pipelines for Intel proprietary | |||
| 2023-05-09 | service: nfp: Allow to load with a different amiibo id | german77 | |
| 2023-05-07 | Settings: add option to enable / disable reactive flushing | Fernando Sahmkow | |
| 2023-05-07 | settings: Add enable compute pipelines | lat9nq | |
| For the Intel proprietary driver's deficiencies. settings: Restore compute option global state | |||
| 2023-05-06 | Merge pull request #10125 from lat9nq/vsync-select | bunnei | |
| configuration: Expose separate swap present modes | |||
| 2023-05-03 | settings: remove pessimistic flushing | Liam | |
| 2023-05-03 | Merge pull request #10124 from liamwhite/pebkac | Morph | |
| settings: rename extended memory layout to unsafe, move from general to system | |||
| 2023-05-02 | settings: Enable FIFO relaxed | lat9nq | |
| Not entirely sure if we need this, but there's also no reason not to support it. settings: Give VSyncMode values | |||
| 2023-05-02 | configuration: Expose separate swap present modes | lat9nq | |
| Previously, yuzu would try and guess which vsync mode to use given different scenarios, but apparently we didn't always get it right. This exposes the separate modes in a drop-down the user can select. If a mode isn't available in Vulkan, it defaults to FIFO. | |||
| 2023-05-01 | vk_present_manager: Add toggle for async presentation | GPUCode | |
| 2023-04-30 | settings: rename extended memory layout to unsafe, move from general to system | Liam | |
| 2023-03-08 | Merge pull request #9906 from german77/metroid2 | bunnei | |
| input_common: Increase mouse sensitivity range | |||
| 2023-03-07 | input_common: Increase mouse sensitivity range | german77 | |
| 2023-03-06 | fix typo in settings.h | Ikko Eltociear Ashimine | |
| Intial -> Initial | |||
| 2023-02-26 | Revert "yuzu: config: Remove player 8 and 9 from config file" | Narr the Reg | |
| 2023-02-26 | Merge pull request #9849 from ameerj/async-astc | liamwhite | |
| texture_cache: Add asynchronous ASTC texture decoding | |||
| 2023-02-25 | yuzu: config: Remove player 8 and 9 from config file | Narr the Reg | |
| 2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
| 2023-02-09 | input_common: Reintroduce custom pro controller support | Narr the Reg | |
| 2023-01-29 | Move to Clang Format 15 | Levi Behunin | |
| Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run | |||
| 2023-01-19 | input_common: Disable SDL driver with switch controllers | Narr the Reg | |
| 2023-01-13 | Update settings.h | Matías Locatti | |
| 2023-01-13 | 1.5X resolution scaler option | Matías Locatti | |
| 2023-01-08 | renderer_vulkan: disable turbo by default | Liam | |
| 2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
| vulkan: implement 'turbo mode' clock booster | |||
| 2023-01-05 | config: Better wording for VK pipeline cache option and enable by default | Wollnashorn | |
| 2023-01-05 | video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelines | Wollnashorn | |
| As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk. These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically. | |||
| 2023-01-04 | common: add setting for renderer clock workaround | Liam | |
| 2023-01-04 | yuzu-ui: Add setting for disabling macro HLE | Fernando Sahmkow | |
| 2022-12-13 | Set: Allow setting device nickname | Chloe Marcec | |
| 2022-12-08 | video_core: Integrate SMAA | Liam | |
| Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com> | |||
