| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-05-03 | Merge pull request #10124 from liamwhite/pebkac | Morph | |
| settings: rename extended memory layout to unsafe, move from general to system | |||
| 2023-05-01 | vk_present_manager: Add toggle for async presentation | GPUCode | |
| 2023-04-30 | settings: rename extended memory layout to unsafe, move from general to system | Liam | |
| 2023-02-26 | Merge pull request #9849 from ameerj/async-astc | liamwhite | |
| texture_cache: Add asynchronous ASTC texture decoding | |||
| 2023-02-22 | configuration: Add async ASTC decode setting | ameerj | |
| 2023-02-21 | settings: Add more input settings to the log | Narr the Reg | |
| 2023-02-12 | Update settings.cpp | m-HD | |
| added missing graphical settings to RestoreGlobalState() | |||
| 2023-01-13 | CPP | Matías Locatti | |
| 2023-01-13 | 1.5X resolution scaler option | Matías Locatti | |
| 2023-01-06 | Merge pull request #9552 from liamwhite/turbo | liamwhite | |
| vulkan: implement 'turbo mode' clock booster | |||
| 2023-01-05 | config: Set the Vulkan driver pipeline cache option to be global | Wollnashorn | |
| 2023-01-04 | common: add setting for renderer clock workaround | Liam | |
| 2022-12-13 | Set: Allow setting device nickname | Chloe Marcec | |
| 2022-11-25 | settings: Reset FSR sharpening global state with the others | lat9nq | |
| 2022-11-24 | FSR Sharpening Slider part 1 - only a global slider | Matías Locatti | |
| 2022-11-09 | Add break statement in default cases | Enrico Mancuso | |
| According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing) the default cases should have a break statement default: // Yes, even break for the last case break; | |||
| 2022-08-25 | video_core: add option for pessimistic flushing | Liam | |
| 2022-08-12 | Allow audio volume up to 200% | Kelebek1 | |
| 2022-07-22 | Project Andio | Kelebek1 | |
| 2022-07-16 | yuzu: settings: Remove framerate cap and merge unlocked framerate setting. | bunnei | |
| - These were all somewhat redundant. | |||
| 2022-06-13 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | |
| 2022-06-01 | core/debugger: Implement new GDB stub debugger | Liam | |
| 2022-04-28 | GCC 12 fixes | Liam | |
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-02-27 | dynarmic: Inline exclusive memory accesses | merry | |
| Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664 | |||
| 2022-02-21 | settings: Add a new "use_extended_memory_layout" setting. | bunnei | |
| - This will be used to enable emulation of a larger memory arrangement. | |||
| 2021-11-21 | configure_general: Allow framerate cap to be used in custom game configs | Kewlan | |
| 2021-11-16 | Settings: Add anti-aliasing method setting | Marshall Mohror | |
| 2021-11-16 | VideoCore: Add more rescaling option. | FernandoS27 | |
| 2021-11-16 | Texture Cahe: Fix downscaling on SMO. | Fernando Sahmkow | |
| 2021-11-16 | video_core: Misc resolution scaling related refactoring | ameerj | |
| 2021-11-16 | Renderer: Implement Bicubic and ScaleForce filters. | Fernando Sahmkow | |
| 2021-11-16 | common/settings: Remove unused scaling options | ReinUsesLisp | |
| 2021-11-16 | Settings: eliminate rescaling_factor. | Fernando Sahmkow | |
| 2021-11-16 | Settings: Add resolution scaling to settings. | Fernando Sahmkow | |
| 2021-11-16 | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | |
| 2021-09-29 | settings: Remove BCAT settings | Morph | |
| 2021-09-18 | Merge pull request #7020 from Moonlacer/remove_audio_stretching | bunnei | |
| Remove audio stretching | |||
| 2021-09-17 | Merge pull request #6950 from german77/multiplay | bunnei | |
| input_common: Add advanced setting for 8 player support | |||
| 2021-09-15 | fix_accidental_deletion | Moonlacer | |
| 2021-09-15 | remove-audio-stretching-setting | Moonlacer | |
| 2021-09-11 | Merge pull request #6846 from ameerj/nvdec-gpu-decode | Fernando S | |
| nvdec: Add GPU video decoding for all capable drivers and platforms | |||
| 2021-09-10 | input_common: Enable steam controllers and 8 player support | german77 | |
| 2021-08-28 | Garbage Collection: enable as default, eliminate option. | Fernando Sahmkow | |
| 2021-08-16 | configure_graphics: Add GPU nvdec decoding as an option | ameerj | |
| Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com> | |||
| 2021-07-26 | Merge pull request #6696 from ameerj/speed-limit-rename | bunnei | |
| general: Rename "Frame Limit" references to "Speed Limit" | |||
| 2021-07-23 | general: Rename "Frame Limit" references to "Speed Limit" | ameerj | |
| This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting. | |||
| 2021-07-22 | general: Add setting shader_backend | lat9nq | |
| GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games. | |||
| 2021-07-15 | Merge pull request #6579 from ameerj/float-settings | bunnei | |
| settings: Eliminate usage of float-point setting values | |||
| 2021-07-08 | configure_audio: Use u8 for volume value | ameerj | |
