| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-02-04 | Merge pull request #2476 from yuriks/shader-refactor3 | Yuri Kunde Schlesner | |
| Oh No! More shader changes! | |||
| 2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | |
| 2017-01-31 | removal of the -1 case in the configure_input switch | noah the goodra | |
| this case is unneeded because no enumeration value can possibly correspond to it | |||
| 2017-01-29 | Merge pull request #2368 from wwylele/camera-2 | Yuri Kunde Schlesner | |
| CAM: build the service framework with a dummy implementation | |||
| 2017-01-29 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | |
| 2017-01-27 | Merge pull request #2346 from yuriks/shader-refactor2 | Yuri Kunde Schlesner | |
| More shader refactoring | |||
| 2017-01-25 | SDL: Select audio device (#2403) | Kloen Lansfiel | |
| * Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails | |||
| 2017-01-25 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | |
| 2017-01-25 | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | |
| Currently there's only a single dummy implementation, which will be split in a following commit. | |||
| 2017-01-25 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | |
| This removes all implicit dependency of ShaderState on global PICA state. | |||
| 2017-01-25 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-22 | Removed unused and outdated external qhexedit | Kloen | |
| 2017-01-22 | citra-qt: Removed unused and unimplemented ramview files. | Kloen | |
| 2017-01-11 | QT: Fix ui file format | Kloen | |
| 2017-01-11 | QT: Fix some UI related warnings | Kloen | |
| 2017-01-11 | CAM: implement basic camera functions with a blank camera | wwylele | |
| 2017-01-08 | Merge pull request #2384 from bunnei/internal-res-option | bunnei | |
| config: Add option for specifying screen resolution scale factor. | |||
| 2017-01-07 | Merge pull request #1951 from wwylele/motion-sensor | bunnei | |
| Emulate motion sensor in frontend | |||
| 2017-01-07 | config: Add option for specifying screen resolution scale factor. | bunnei | |
| 2017-01-05 | Merge pull request #2393 from Subv/synch | Sebastian Valle | |
| Kernel: Mutex priority inheritance and synchronization improvements. | |||
| 2017-01-04 | Kernel: Use different thread statuses when a thread calls ↵ | Subv | |
| WaitSynchronization1 and WaitSynchronizationN with wait_all = true. This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true. | |||
| 2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | |
| 2016-12-29 | Merge pull request #2240 from wwylele/auto-region | bunnei | |
| Config: auto-select region and language | |||
| 2016-12-26 | Frontend: emulate motion sensor | wwylele | |
| 2016-12-23 | core: Move emu_window and key_map into core | MerryMage | |
| * Removes circular dependences (common should not depend on core) | |||
| 2016-12-22 | Merge pull request #2343 from bunnei/core-cleanup | bunnei | |
| Core: Top-level consolidate & misc cleanup | |||
| 2016-12-22 | core: Replace "AppCore" nomenclature with just "CPU". | bunnei | |
| 2016-12-22 | Merge pull request #2361 from lioncash/disasm | bunnei | |
| disassembler: Remove mutable specifier from breakpoints member variable | |||
| 2016-12-21 | Address clang-format issues. | bunnei | |
| 2016-12-21 | core: Consolidate core and system state, remove system module & cleanups. | bunnei | |
| 2016-12-21 | core: Consolidate top-level system state into a singleton. | bunnei | |
| 2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | |
| Keeps all graphics debugging stuff from cluttering up the root debugger folder | |||
| 2016-12-21 | disassembler: Remove mutable specifier from breakpoints member variable | Lioncash | |
| Breakpoints has been const correct with regards to what the DisassmblerModel needs for quite a while now. | |||
| 2016-12-19 | citra-qt: Move bits of constructor behavior to named functions | Lioncash | |
| Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors. | |||
| 2016-12-18 | Merge pull request #2351 from CaptV0rt3x/master | bunnei | |
| Fixed game_list focus issue. | |||
| 2016-12-19 | line fixup for travis ci | CaptV0rt3x | |
| 2016-12-19 | screen swap - Hotkey mapping | Vamsi Krishna | |
| 2016-12-18 | Fixed game_list focusing issue. | Vamsi Krishna | |
| added line render_window->setFocus(); | |||
| 2016-12-16 | Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll | bunnei | |
| Copy SDL2.dll when compiling citra-qt with msvc | |||
| 2016-12-16 | Merge pull request #2322 from MerryMage/ctx-mnu | Merry | |
| game_list: Add a context menu with "Open Save Location" option | |||
| 2016-12-16 | Merge pull request #2260 from Subv/scheduling | bunnei | |
| Threading: Reworked the way our scheduler works. | |||
| 2016-12-15 | main: Open folder when open save folder location context menu is clicked | MerryMage | |
| 2016-12-15 | game_list: Implement context menu for items in list | MerryMage | |
| * Add a context menu with a "Open Save Data Location" action | |||
| 2016-12-14 | Merge pull request #2249 from Subv/sessions_v3 | Yuri Kunde Schlesner | |
| Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication. | |||
| 2016-12-14 | Fixed the codestyle to match our clang-format rules. | Subv | |
