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2017-02-04Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner
Oh No! More shader changes!
2017-02-04Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner
2017-02-04VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner
2017-01-31removal of the -1 case in the configure_input switchnoah the goodra
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-29Merge pull request #2368 from wwylele/camera-2Yuri Kunde Schlesner
CAM: build the service framework with a dummy implementation
2017-01-29VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner
2017-01-29VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner
2017-01-27Merge pull request #2346 from yuriks/shader-refactor2Yuri Kunde Schlesner
More shader refactoring
2017-01-25SDL: Select audio device (#2403)Kloen Lansfiel
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2017-01-25VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner
2017-01-25Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner
2017-01-25VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-25VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-25VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner
2017-01-22Removed unused and outdated external qhexeditKloen
2017-01-22citra-qt: Removed unused and unimplemented ramview files.Kloen
2017-01-11QT: Fix ui file formatKloen
2017-01-11QT: Fix some UI related warningsKloen
2017-01-11CAM: implement basic camera functions with a blank camerawwylele
2017-01-08Merge pull request #2384 from bunnei/internal-res-optionbunnei
config: Add option for specifying screen resolution scale factor.
2017-01-07Merge pull request #1951 from wwylele/motion-sensorbunnei
Emulate motion sensor in frontend
2017-01-07config: Add option for specifying screen resolution scale factor.bunnei
2017-01-05Merge pull request #2393 from Subv/synchSebastian Valle
Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-04Kernel: Use different thread statuses when a thread calls ↵Subv
WaitSynchronization1 and WaitSynchronizationN with wait_all = true. This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04Fix some warnings (#2399)Jonathan Hao
2016-12-29Merge pull request #2240 from wwylele/auto-regionbunnei
Config: auto-select region and language
2016-12-26Frontend: emulate motion sensorwwylele
2016-12-23core: Move emu_window and key_map into coreMerryMage
* Removes circular dependences (common should not depend on core)
2016-12-22Merge pull request #2343 from bunnei/core-cleanupbunnei
Core: Top-level consolidate & misc cleanup
2016-12-22core: Replace "AppCore" nomenclature with just "CPU".bunnei
2016-12-22Merge pull request #2361 from lioncash/disasmbunnei
disassembler: Remove mutable specifier from breakpoints member variable
2016-12-21Address clang-format issues.bunnei
2016-12-21core: Consolidate core and system state, remove system module & cleanups.bunnei
2016-12-21core: Consolidate top-level system state into a singleton.bunnei
2016-12-21citra-qt: Move graphics debugging code into its own folderLioncash
Keeps all graphics debugging stuff from cluttering up the root debugger folder
2016-12-21disassembler: Remove mutable specifier from breakpoints member variableLioncash
Breakpoints has been const correct with regards to what the DisassmblerModel needs for quite a while now.
2016-12-19citra-qt: Move bits of constructor behavior to named functionsLioncash
Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors.
2016-12-18Merge pull request #2351 from CaptV0rt3x/masterbunnei
Fixed game_list focus issue.
2016-12-19line fixup for travis ciCaptV0rt3x
2016-12-19screen swap - Hotkey mappingVamsi Krishna
2016-12-18Fixed game_list focusing issue.Vamsi Krishna
added line render_window->setFocus();
2016-12-16Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dllbunnei
Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16Merge pull request #2322 from MerryMage/ctx-mnuMerry
game_list: Add a context menu with "Open Save Location" option
2016-12-16Merge pull request #2260 from Subv/schedulingbunnei
Threading: Reworked the way our scheduler works.
2016-12-15main: Open folder when open save folder location context menu is clickedMerryMage
2016-12-15game_list: Implement context menu for items in listMerryMage
* Add a context menu with a "Open Save Data Location" action
2016-12-14Merge pull request #2249 from Subv/sessions_v3Yuri Kunde Schlesner
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14Fixed the codestyle to match our clang-format rules.Subv