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2015-10-14citra-qt: Add icon to Mac appPierre de La Morinerie
Previously the Mac app didn't have any icon.
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot
The LOG_* function itself already appends one.
2015-10-07Merge pull request #1189 from archshift/game-list-toggle-windowbunnei
Game list: propely hide on toggling window mode
2015-10-06Silence -Wsign-compare warnings.Rohit Nirmal
2015-10-06Game list: propely hide on toggling window modearchshift
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
2015-10-04citra-qt: Fix mouse events coordinates on high-DPI screensPierre de La Morinerie
2015-10-04citra-qt: Enable high-DPI widgets on Mac appPierre de La Morinerie
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms.
2015-10-04citra-qt: Use custom Info.plist for Mac buildsPierre de La Morinerie
Instead of letting CMake re-generate an automatic Info.plist file on every build, use our own. This allows greater control on the application bundle settings.
2015-10-01Merge pull request #1095 from archshift/game-listbunnei
Initial implementation of a game list
2015-10-01Game list: save and load column sizes, sort order, to QSettingsarchshift
2015-10-01Add menu item for selecting the game list folderarchshift
2015-10-01Initial implementation of a game listarchshift
2015-10-01Add helper function for creating a readable byte size string.archshift
2015-10-01Don't show render window until a game is startedarchshift
2015-09-24Fix for the refresh issue when no rendering is doneLittleWhite
2015-09-18citra-qt: Fix connect error on startupKloen
2015-09-14Merge pull request #1123 from yuriks/gsp-flushYuri Kunde Schlesner
GSP: Implement command 0x05, used for flushing caches
2015-09-14Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindowbunnei
Stop emulation when render window is closed
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-09-11general: Replace 0 literals with nullptr where applicableLioncash
2015-09-11Merge pull request #1147 from lioncash/nullptrYuri Kunde Schlesner
General: Replace NULL and '0' usages with nullptr where applicable
2015-09-11Merge pull request #1149 from lioncash/overrideYuri Kunde Schlesner
graphics_breakpoints_p: Add missing override specifier
2015-09-11graphics_breakpoints_p: Add missing override specifierLioncash
2015-09-11General: Replace NULL and '0' usages with nullptr where applicableLioncash
2015-09-11citra_qt: Reorganize headersLioncash
2015-09-07Merge pull request #1125 from yuriks/uilayout-configYuri Kunde Schlesner
citra-qt: Separate UI layout state in a separate section of the config
2015-09-07citra-qt: Separate UI layout state in a separate section of the configYuri Kunde Schlesner
Closes #1113
2015-09-07citra-qt: Trim recently used files list to size when insterting new itemYuri Kunde Schlesner
Even though they weren't visible in the UI, old entries would never be removed from the list and would be stored in the config file across sessions.
2015-09-07Merge pull request #1118 from Kloen/monospace-fontbunnei
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07Shader Debugger: Allow editing of input vertex dataYuri Kunde Schlesner
2015-09-07Shader Debugger: Highlight current instruction instead of focusingYuri Kunde Schlesner
This avoid some annoying focus stealing in some situations, and looks nicer in general.
2015-09-07Shader Debugger: Remove useless signalYuri Kunde Schlesner
2015-09-07Shader Debugger: Fix only first vertex attribute being loadedYuri Kunde Schlesner
2015-09-07Shader Debugger: Fix freeze when double-clicking shader disassemblyYuri Kunde Schlesner
2015-09-07Shader Debugger: Improve space efficiency of the layoutYuri Kunde Schlesner
2015-09-07Shader Disassembly: Fix printing of jump offsetsYuri Kunde Schlesner
2015-09-07Shader Disassembly: Fix disassembly of IFU/CALLU instructionsYuri Kunde Schlesner
2015-09-07Shader Disassembly: Implement support for MAD/MADIYuri Kunde Schlesner
2015-09-07Shader Disassembly: Introduce variables to hold common subexpressionsYuri Kunde Schlesner
2015-09-07Shader Debugger: Initialize input_vertex to prevent crashesYuri Kunde Schlesner
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes.
2015-09-07Shader Disassembly: Cleanup code and improve output alignmentYuri Kunde Schlesner
2015-09-07citra-qt: Use monospace font on Disassembler and ARM RegistersKloen
2015-09-07Stop emulation when render window is closedLittleWhite
2015-09-03citra-qt: Move system shutdown to run inside EmuThreadYuri Kunde Schlesner
This stops (for some reason sporadic) crashes and OpenGL errors during shutdown, when the OpenGL renderer tries to clean up objects from the UI thread, which has no OpenGL context active.
2015-08-30Increase required OpenGL version to 3.3Yuri Kunde Schlesner
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
2015-08-25citra-qt: Add a missing header guard to util.hLioncash
2015-08-24Integrate the MicroProfile profiling libraryYuri Kunde Schlesner
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-24citra-qt: Add helper function to get a monospace QFontYuri Kunde Schlesner
2015-08-19Improvements for MRULittleWhite
avoid duplicates always put the last file loaded to top of the list
2015-08-16Merge pull request #1034 from yuriks/rg8-texturesbunnei
videocore: Added RG8 texture support