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2016-10-04Merge pull request #1652 from wwylele/kernal-toolbunnei
Debugger: implement wait tree widget
2016-09-22qt: shutdown system if errorwwylele
2016-09-22implement wait tree widgetwwylele
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-09-02Qt: unify running detectionwwylele
2016-08-29qt: Recreate GL context on startup to support changing V-Sync.bunnei
2016-07-29Input GUI: Add tab to remap controls (#1900)Anon
2016-07-10Qt: add system settings config tabwwylele
2016-06-07Merge pull request #1765 from JayFoxRox/debug-surface-viewerbunnei
Debugger: Pica surface viewer
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-07citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'Jannik Vogel
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-04-28Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)Henrik Rydgård
* Make Citra build with MICROPROFILE_ENABLED set to 0 * Buildfix with microprofile kept on * moc did not like a dialog to conditionally exist. * Cleanup * Fix end of line
2016-04-11CitraQt: Apply config at startupJannik Vogel
2016-04-10Merge pull request #1368 from LittleWhite-tb/configure-widgetbunnei
Implementation for a configure widget
2016-04-05Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment
Common: Remove Common::make_unique, use std::make_unique
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage
2016-03-31Fix encode problem On WindowsLFsWang
2016-03-22Add more stuff to configure.LittleWhite
2016-03-21Whole config is handled by Config class.LittleWhite
This also means : we have only one config file, now
2016-03-21Add Configure widgetLittleWhite
2016-03-16Register ROM started through the gamelist in the list of ROM recently startedLittleWhite
2016-03-08Merge pull request #1344 from LittleWhite-tb/error-outputbunnei
Output errors in GUI
2016-03-08Improve error report from Init() functionsLittleWhite
Add error popup when citra initialization failed
2016-03-07Set the appropriate locale to get float conversion working using std::to_stringLittleWhite
2016-03-03Display errors in GUI when loading ROM failedLittleWhite
2016-02-04Add a configuration entry to enable/disable the checkLittleWhite
2016-02-04Add check before closure when emulation is runningLittleWhite
Implement confirmation in a specific function Fix typos and coding style Coding convention
2016-01-06Change default gameListRootDir from "" to "."archshift
Not much thought went into that one...
2016-01-01Gamelist: supply default settings for QSettings configarchshift
2015-11-11Merge pull request #1122 from polaris-/gdbstubbunnei
gdbstub implementation
2015-10-22Handle changes pointed out in comments on PRpolaris-
2015-10-20change file path encoding to Local8bit()wwylele
to support non-latin characters
2015-10-18citra-qt: persist hardware-rendering and shaders-jit settingsPierre de La Morinerie
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot
The LOG_* function itself already appends one.
2015-10-06Game list: propely hide on toggling window modearchshift
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
2015-10-04Implement gdbstubpolaris-
2015-10-01Game list: save and load column sizes, sort order, to QSettingsarchshift
2015-10-01Add menu item for selecting the game list folderarchshift
2015-10-01Initial implementation of a game listarchshift
2015-10-01Don't show render window until a game is startedarchshift
2015-09-14Merge pull request #1111 from LittleWhite-tb/qt-close-renderwindowbunnei
Stop emulation when render window is closed
2015-09-11citra_qt: Reorganize headersLioncash
2015-09-07Merge pull request #1125 from yuriks/uilayout-configYuri Kunde Schlesner
citra-qt: Separate UI layout state in a separate section of the config
2015-09-07citra-qt: Separate UI layout state in a separate section of the configYuri Kunde Schlesner
Closes #1113
2015-09-07citra-qt: Trim recently used files list to size when insterting new itemYuri Kunde Schlesner
Even though they weren't visible in the UI, old entries would never be removed from the list and would be stored in the config file across sessions.
2015-09-07Stop emulation when render window is closedLittleWhite
2015-09-03citra-qt: Move system shutdown to run inside EmuThreadYuri Kunde Schlesner
This stops (for some reason sporadic) crashes and OpenGL errors during shutdown, when the OpenGL renderer tries to clean up objects from the UI thread, which has no OpenGL context active.