| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-12-15 | game_list: Implement context menu for items in list | MerryMage | |
| * Add a context menu with a "Open Save Data Location" action | |||
| 2016-12-11 | game_list: Make the AddEntry argument a const reference | Lioncash | |
| appendRow takes a QList by const reference, so it doesn't need to be modifiable. | |||
| 2016-12-11 | game_list: Replace 0 literals with nullptr | Lioncash | |
| 2016-12-11 | game_list: Use QT5's new event connection syntax | Lioncash | |
| Makes for more compact code in most places. | |||
| 2016-12-11 | game_list: Pass the parent constructor argument to the QWidget base class | Lioncash | |
| If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue. | |||
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-06-19 | Fix recursive scanning of directories | Yuri Kunde Schlesner | |
| ForeachDirectoryEntry didn't actually do anything with the `recursive` parameter, and the corresponding callback parameter was shadowing the actual recursion counters in the user functions. | |||
| 2016-06-01 | AddFstEntriesToGameList - prevent loading a directory | LFsWang | |
| 2016-05-30 | Merge pull request #1751 from linkmauve/no-recursive-readdir | bunnei | |
| Make recursive FileUtil functions take a maximum recursion | |||
| 2016-05-21 | CitraQt: Simplify the game list loader code | Emmanuel Gil Peyrot | |
| 2016-05-21 | Common: Make recursive FileUtil functions take a maximum recursion | Emmanuel Gil Peyrot | |
| Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master! | |||
| 2016-05-04 | make the name column larger as default | wwylele | |
| 2016-05-04 | add icon & title to game list | wwylele | |
| 2016-04-10 | Merge pull request #1368 from LittleWhite-tb/configure-widget | bunnei | |
| Implementation for a configure widget | |||
| 2016-03-31 | Fix encode problem On Windows | LFsWang | |
| 2016-03-28 | Compilation fix | LittleWhite | |
| 2016-03-21 | Whole config is handled by Config class. | LittleWhite | |
| This also means : we have only one config file, now | |||
| 2016-03-17 | Fix Qt chinese words encode problem on Windows | LFsWang | |
| 2015-11-27 | Refactor ScanDirectoryTreeAndCallback to separate errors and retvals | archshift | |
| ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255. | |||
| 2015-10-20 | change file path encoding to Local8bit() | wwylele | |
| to support non-latin characters | |||
| 2015-10-01 | Game list: save and load column sizes, sort order, to QSettings | archshift | |
| 2015-10-01 | Initial implementation of a game list | archshift | |
