| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-06 | Service: Remove unnecessary includes from service.h | Yuri Kunde Schlesner | |
| This has a huge fallout in terms of needing to fix other files because all service implementations included that file. | |||
| 2017-02-18 | Qt: Re-organize setup of debugging widgets | Yuri Kunde Schlesner | |
| 2017-02-09 | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | |
| 2017-02-09 | Pica/Regs: Use binary search to look up reg names | Yuri Kunde Schlesner | |
| This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.) | |||
| 2017-02-04 | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split framebuffer regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split texturing regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | |
| 2017-02-04 | Merge pull request #2476 from yuriks/shader-refactor3 | Yuri Kunde Schlesner | |
| Oh No! More shader changes! | |||
| 2017-02-04 | Pica/Texture: Simplify/cleanup texture tile addressing | Yuri Kunde Schlesner | |
| 2017-02-04 | VideoCore: Move LookupTexture out of debug_utils.h | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | |
| 2017-01-29 | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | |
| 2017-01-25 | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | |
| Currently there's only a single dummy implementation, which will be split in a following commit. | |||
| 2017-01-25 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | |
| This removes all implicit dependency of ShaderState on global PICA state. | |||
| 2017-01-25 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | |
| 2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | |
| Keeps all graphics debugging stuff from cluttering up the root debugger folder | |||
