| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-01-29 | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-25 | Debugger: Always use interpreter for shader debugging | Yuri Kunde Schlesner | |
| 2017-01-25 | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | |
| Currently there's only a single dummy implementation, which will be split in a following commit. | |||
| 2017-01-25 | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | |
| This removes all implicit dependency of ShaderState on global PICA state. | |||
| 2017-01-25 | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | |
| 2017-01-04 | Fix some warnings (#2399) | Jonathan Hao | |
| 2016-12-21 | citra-qt: Move graphics debugging code into its own folder | Lioncash | |
| Keeps all graphics debugging stuff from cluttering up the root debugger folder | |||
