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Uses QSettings on citra-qt, and inih on citra-cli.
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Small, general code cleanup
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Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
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Connect the emu_thread start/finish to a moveContext slot.
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Fixes issues with building Citra on OSX
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Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
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