| Age | Commit message (Collapse) | Author |
|
EmuWindow: Clip mouse input coordinates to emulated screen dimensions.
|
|
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to
the emulated screen dimensions.
Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction
to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DebugModeLeft
|
|
|
|
|
|
|
|
|
|
|
|
|
|
or generated
|
|
|
|
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there.
Providing properly thread-safe window title getters and setters is a mess anyway.
|
|
|
|
|
|
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
|
|
|
|
This was automated using `clang-modernize`.
|
|
This should fix context creation on OS X. Also requests a core context on all platforms in Citra-GLFW, for consistency.
|
|
Uses QSettings on citra-qt, and inih on citra-cli.
|
|
Small, general code cleanup
|
|
|
|
|
|
|
|
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
|
|
Connect the emu_thread start/finish to a moveContext slot.
|
|
|
|
|
|
|
|
|
|
|
|
Fixes issues with building Citra on OSX
|
|
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
|
|
|
|
|
|
|
|
|
|
|
|
|