| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-11-05 | Support additional screen layouts. | James Rowe | |
| Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen. | |||
| 2016-10-27 | build: add default install for DragonFly, Solaris, etc. | Jan Beich | |
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | |
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-09-15 | core: Add configuration option for CPU JIT. | bunnei | |
| 2016-08-31 | Merge pull request #2032 from bunnei/qt-graphics | bunnei | |
| Qt graphics configure & V-Sync option | |||
| 2016-08-31 | configure_audio: User-configuratble option to enable/disable audio stretching | MerryMage | |
| 2016-08-29 | config: Add a setting for graphics V-Sync. | bunnei | |
| 2016-08-15 | citra: Default to HW renderer. | bunnei | |
| 2016-07-14 | Merge pull request #1890 from LFsWang/fix-encode-problem | bunnei | |
| Fix boot_filename encode on Windows | |||
| 2016-06-10 | Merge pull request #1897 from linkmauve/sdl2-config-fix | Mat M | |
| SDL2: Add forgotten default config changes from 7129611e65096ba2cbe8266f6cb068a9b18981d8 | |||
| 2016-06-10 | Merge pull request #1789 from wwylele/input-refactor | bunnei | |
| Refactor input mapping & implement circle pad modifier | |||
| 2016-06-11 | SDL2: Add forgotten default config changes from ↵ | Emmanuel Gil Peyrot | |
| 7129611e65096ba2cbe8266f6cb068a9b18981d8. | |||
| 2016-06-08 | Fix boot_filename encode on Windows | LFsWang | |
| 2016-05-25 | Merge pull request #1817 from linkmauve/smdh-stuff | bunnei | |
| Improve SMDH support in loaders and frontends | |||
| 2016-05-24 | New3DS: Minor style cleanup to #1520. | bunnei | |
| 2016-05-24 | Merge pull request #1520 from JamePeng/checknew3ds | bunnei | |
| Implement CheckNew3DS and CheckNew3DSApp | |||
| 2016-05-21 | CitraQt: Simplify the game list loader code | Emmanuel Gil Peyrot | |
| 2016-05-21 | Loader, Frontends: Refactor loader creation and game loading | Emmanuel Gil Peyrot | |
| This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing. | |||
| 2016-05-15 | implement circle pad modifier | wwylele | |
| 2016-05-15 | Refactor input subsystem | wwylele | |
| 2016-05-07 | fixup simple type conversions where possible | Alexander Laties | |
| 2016-05-07 | Merge pull request #1736 from MerryMage/sdl2-sink | bunnei | |
| AudioCore: SDL2 Sink | |||
| 2016-05-07 | AudioCore: SDL2 Sink | MerryMage | |
| 2016-05-06 | Frontends, VideoCore: Move glad initialisation to the frontend | Emmanuel Gil Peyrot | |
| On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader. | |||
| 2016-04-30 | Audio: Add sink selection to configuration files | MerryMage | |
| 2016-04-24 | CMakeLists: Use imported version of Threads::Threads | Sam Spilsbury | |
| This requires bumping up to a minimum of CMake 3.1. The benefit of using the imported target is that you can switch to the -pthread compiler flag on request, which may be necessary for some systems if available. | |||
| 2016-04-23 | CMakeLists: Use CMAKE_THREAD_LIBS_INIT | Sam Spilsbury | |
| 2016-04-21 | Config: Add scaled resolution option | tfarley | |
| 2016-04-20 | Implement CheckNew3DS and CheckNew3DSApp | JamePeng | |
| Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field | |||
| 2016-04-20 | SDL2 Frontend: Use argv[0], add a --version, and reorder options. | Emmanuel Gil Peyrot | |
| 2016-04-11 | Use Settings::Apply in SDL frontend | Jannik Vogel | |
| 2016-04-06 | Default to settings from ini for gdbstub | polaris- | |
| 2016-04-06 | Adopted WinterMute's gdbstub changes | polaris- | |
| This fixes the comments left on the PR (whitespace, SO_REUSEADDR, comment changes). | |||
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2016-03-15 | Merge pull request #1526 from bunnei/sdl-rgb8 | bunnei | |
| SDL2: Explicitly use RGB8 color buffer. | |||
| 2016-03-15 | citra: Shutdown cleanly if ROM load fails | MerryMage | |
| 2016-03-14 | SDL2: Explicitly use RGB8 color buffer. | bunnei | |
| 2016-03-02 | Config: Use unique_ptr instead of raw pointer | MerryMage | |
| 2016-03-02 | Dependencies: Remove GLFW, Add SDL2 | MerryMage | |
| citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files | |||
| 2016-02-21 | AudioCore: Skeleton Implementation | MerryMage | |
| This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. | |||
| 2015-10-22 | Handle changes pointed out in comments on PR | polaris- | |
| 2015-10-11 | Remove unnecessary new lines, changed Deinit to Shutdown | polaris- | |
| 2015-10-04 | Toggle use_gdbstub in citra GLFW | polaris- | |
| 2015-10-04 | Implement gdbstub | polaris- | |
| 2015-09-19 | Implement gdbstub | polaris- | |
| 2015-09-08 | CMake: Add option to download Qt and GLFW binaries over HTTP | Yuri Kunde Schlesner | |
| 2015-08-30 | Increase required OpenGL version to 3.3 | Yuri Kunde Schlesner | |
| This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries. | |||
