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2017-05-27CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-05-09DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner
Also move address space mapping out of video_core.
2017-02-26Doxygen: Amend minor issues (#2593)Mat M
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-01-29Support looping HLE audio (#2422)Jake Merdich
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2017-01-27fixed the override warningnoah the goodra
``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ```
2017-01-25SDL: Select audio device (#2403)Kloen Lansfiel
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-12-12time_stretch: Add missing #pragma once directiveLioncash
2016-12-11Add all services to the Service namespaceLioncash
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro
2016-10-20Fix typosRicardo de Almeida Gonzaga
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-09-07audio_core: Tweak audio latencyMerryMage
2016-09-03codec: Fix ADPCM distortion caused by incorrect nibble orderfincs
Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle ↵MerryMage
stretching on and off
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a ↵MerryMage
std::vector
2016-05-19DSP/HLE: Audio outputMerryMage
2016-05-19DSP/HLE: Implement mixer processingMerryMage
2016-05-14AudioCore: Implement time stretcher (#1737)Maribel
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-09source: Fix missing logging argumentsLioncash
Silences two warnings on OSX.
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-07Merge pull request #1736 from MerryMage/sdl2-sinkbunnei
AudioCore: SDL2 Sink
2016-05-07AudioCore: SDL2 SinkMerryMage
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei
2016-05-03DSP/HLE: Implement Source processingMerryMage
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-30AudioCore: List of sink typesMerryMage
2016-04-30AudioCore: Implement NullSinkMerryMage
2016-04-29Merge pull request #1726 from MerryMage/read-write-regionbunnei
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage
2016-04-29Merge pull request #1723 from MerryMage/audio-interpbunnei
AudioCore: Implement interpolation
2016-04-29AudioCore: Implement interpolationMerryMage
2016-04-28Merge pull request #1727 from MerryMage/minor-commitbunnei
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28Merge pull request #1722 from MerryMage/soundtouchbunnei
Externals: Add soundtouch
2016-04-28Externals: Add soundtouchMerryMage
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every ↵MerryMage
audio frame
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-04-25DSP/Pipe: There are 8 pipesMerryMage
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.