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2016-04-29AudioCore: Implement interpolationMerryMage
2016-04-28Merge pull request #1727 from MerryMage/minor-commitbunnei
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28Merge pull request #1722 from MerryMage/soundtouchbunnei
Externals: Add soundtouch
2016-04-28Externals: Add soundtouchMerryMage
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every ↵MerryMage
audio frame
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-04-25DSP/Pipe: There are 8 pipesMerryMage
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.