aboutsummaryrefslogtreecommitdiff
path: root/src/audio_core/hle
AgeCommit message (Collapse)Author
2016-05-07fixup simple type conversions where possibleAlexander Laties
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei
2016-05-03DSP/HLE: Implement Source processingMerryMage
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-29Merge pull request #1726 from MerryMage/read-write-regionbunnei
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-04-25DSP/Pipe: There are 8 pipesMerryMage
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.