| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-13 | audio_renderer: samples_remaining counts frames, not samples | MerryMage | |
| 2018-08-13 | audio_core: Interpolate | MerryMage | |
| 2018-08-12 | Pushed the requested sample rate instead of our fixed sample rate | David Marcec | |
| 2018-08-12 | Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & ↵ | David Marcec | |
| GetAudioRendererMixBufferCount GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time | |||
| 2018-08-04 | audio_core: Implement audren_u audio playback. | bunnei | |
