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path: root/CMakeModules/CopyYuzuQt5Deps.cmake
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2021-10-02CMakeModules: Add Qt5QmlModelMorph
Required by Qt 5.15's QtWebEngine
2021-05-26cmake: Download Qt binaries on Linux if neededlat9nq
If the local version of Qt is older than the minimum version required by yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin and build yuzu with it, instead. This also requires linking yuzu to the correct libraries after building it, and copying over the required binaries when building yuzu. This sets the Qt requirement to 5.12, which is intentionally behind the versions used by our toolchains since they are not all updated yet to 5.15.
2020-07-01cmake: stop linking against QGL after c6a0ab979239Jan Beich
2020-03-23Use the correct directory for Qt PluginsJames Rowe
2019-01-19QT Frontend: Add a Loading screen with progressbarJames Rowe
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
2019-01-05build: Copy web engine resources to correct locationZach Hilman
2018-12-31Update Qt MSVC external to 5.12.0Zach Hilman
2018-12-28cmake: Add USE_QT_WEB_ENGINE flag and update build systemZach Hilman
2018-08-06Fix missing qjpeg DLLZach Hilman
2018-07-03Add qt windowsvistastyle dll to the buildJames Rowe
2018-06-23Revert "Use Ninja for MSVC AppVeyor builds" (#584)bunnei
2018-06-05Use Ninja for MSVC AppVeyor buildsMichaƂ Janiszewski
2018-01-13Fix build on macOS and linuxMerryMage