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Update conan package version used for building.
A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
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Boxcat is a web service but is still enabled if ENABLE_WEB_SERVICE is
disabled during the CMake stage, which causes compilation issues with
either missing headers or missing libraries.
This disables YUZU_ENABLE_BOXCAT regardless of the input if
ENABLE_WEB_SERVICE is disabled.
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Co-Authored-By: Vitor K <29167336+vitor-k@users.noreply.github.com>
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Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
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Addresses an issue with the two competing versions of Conan's Boost
package that are currently floating around.
Adds the Boost::context target only if it's recognized by CMake as a
target.
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Fixes regression by 761206cf81b271f7f4dd6a167a120325b760dbf3, causing
yuzu to not build on Linux with any version of Boost except a cached
1.73 Conan version from before about a day ago.
Moves the Boost requirement out of the `REQUIRED_LIBS` psuedo-2D-array
for Conan to instead be manually configured, using Conan as a fallback
solution if the system does not meet our requirements.
Requires any update from the linux-fresh container in order to build.
**DO NOT MERGE** until someone with the MSVC toolchain can verify this
works there, too.
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__unix__ is not predefined on Apple platforms even though they are Unix.
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Updates to the latest bugfix release of fmt.
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Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
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externals: Update fmt to 7.1.0
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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Keeps the used version of the library up to date.
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Keeps the library up to date and fixes a few bugs
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Keeps the library up to date.
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Keeps the library up to date
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Keeps the library version up to date.
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Keeps the tracked version of the library up to date.
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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cmake: pass libusb include directory
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This also fixes building on Linux with C++20, so we can enable it across
the board for all OSes that we officially support.
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Previously the name of the define was missing the BOOST_ prefix.
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CMakeLists: Make use of /std:c++latest on MSVC
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Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
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cmake: drop dependency on QtOpenGL
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CMakeLists: Update fmt to 7.0.1
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Keeps the package up to date with the latest major release of fmt.
This version brings in quite a bit of improvements, such as code size
reduction, etc.
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Our convention uses lower-case command names, so this is just a
consistency change.
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In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
#include <libusb.h>
^~~~~~~~~~
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Reference libusb doesn't support DragonFly and FreeBSD because those
ship a different libusb implementation (supports 0.1, 1.0, 2.0 API).
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(usbi_alloc_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(usbi_alloc_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_has_capability) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_has_capability) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_has_capability) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(usbi_connect_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(usbi_disconnect_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_get_device_list) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_get_device_list) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_unref_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_unref_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_write
>>> referenced by core.c
>>> core.c.o:(usbi_signal_event) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_read
>>> referenced by core.c
>>> core.c.o:(usbi_clear_event) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_wrap_sys_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_wrap_sys_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_wrap_sys_device) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_open) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_backend
>>> referenced by core.c
>>> core.c.o:(libusb_open) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_read
>>> referenced by core.c
>>> core.c.o:(libusb_close) in archive externals/libusb/libusb.a
ld: error: undefined symbol: usbi_write
>>> referenced by core.c
>>> core.c.o:(libusb_close) in archive externals/libusb/libusb.a
ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
c++: error: linker command failed with exit code 1 (use -v to see invocation)
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Supersedes #4068 see for details.
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CMake Error at src/yuzu/CMakeLists.txt:7 (add_executable):
Target "yuzu" links to target "Qt5::WebEngineCore" but the target was not
found. Perhaps a find_package() call is missing for an IMPORTED target, or
an ALIAS target is missing?
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Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
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find_package(OpenSSL). (#4093)
* externals: Revert to libressl, as build is broken with find_package(OpenSLL).
* fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
* fixup! externals: Revert to libressl, as build is broken with find_package(OpenSLL).
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* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
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In file included from src/input_common/sdl/sdl_impl.cpp:16:
In file included from /usr/local/include/SDL2/SDL.h:32:
In file included from /usr/local/include/SDL2/SDL_main.h:25:
/usr/local/include/SDL2/SDL_stdinc.h:445:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 3: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert '[[fallthrough]];' to silence this warning
case 3: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:445:9: note: insert 'break;' to avoid fall-through
case 3: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:446:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 2: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert '[[fallthrough]];' to silence this warning
case 2: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:446:9: note: insert 'break;' to avoid fall-through
case 2: *_p++ = _val; /* fallthrough */
^
break;
/usr/local/include/SDL2/SDL_stdinc.h:447:9: error: unannotated fall-through between switch labels [-Werror,-Wimplicit-fallthrough]
case 1: *_p++ = _val; /* fallthrough */
^
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert '[[fallthrough]];' to silence this warning
case 1: *_p++ = _val; /* fallthrough */
^
[[fallthrough]];
/usr/local/include/SDL2/SDL_stdinc.h:447:9: note: insert 'break;' to avoid fall-through
case 1: *_p++ = _val; /* fallthrough */
^
break;
3 errors generated.
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
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This fixes the early-access builds on Windows (tested on EA 58). Cmake
was previously looking for git-related files that were stripped out of
the early access builds and failing; check if those exist before reading
them.
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Default enabled
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