| Age | Commit message (Collapse) | Author |
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Demote dozen to the bottom of the device list
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loader: also register fs process for raw exefs partition
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service: properly convert buffers to strings
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device_memory_manager: fix ScratchBuffer indexing
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Core: Implement Device Mapping & GPU SMMU
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android: Add to launcher button
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android: Provide debug.keystore for debug and relWithDebInfo builds
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android: Port "Lock drawer" feature from Citra
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android: Add verify contents buttons
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Allows devs to share debug builds with testers without uninstalling the previous build
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We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
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service: hid: Implement EnableAppletForInput
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core: hid: Allow to disable vibration
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service: set: Don't allow invalid mii author id
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android: Sync translations
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android: Change "Clear" to "Use global setting" for per-game settings
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renderer_vulkan: recreate swapchain when frame size changes
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fs/file: Explicitly convert std::u8string to std::filesystem::path
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android: Use elevated card style for home setting card
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android: Sort recently added/played games by time
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android: Add uninstall addon button
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service: hid: Fully implement abstract vibration
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vi: check layer state before opening or closing
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Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
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