| Age | Commit message (Collapse) | Author |
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Implements an API agnostic texture view based texture cache. Classes
defined here are intended to be inherited by the API implementation and
used in API-specific code.
This implementation exposes protected virtual functions to be called
from the implementer.
Before executing any surface copies methods (defined in API-specific code)
it tries to detect if the overlapping surface is a superset and if it
is, it creates a view. Views are references of a subset of a surface, it
can be a superset view (the same as referencing the whole texture).
Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map
arrays with layer and mipmap level views. Texture 3D slices views are
not implemented.
If the view attempt fails, the fast path is invoked with the overlapping
textures (defined in the implementer). If that one fails (returning
nullptr) it will flush and reload the texture.
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core/hle/kernel: Make Mutex a per-process class.
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core/memory: Remove unnecessary includes
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- Fixes graphical issues from transitions in Super Mario Odyssey.
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kernel/vm_manager: Amend flag value for code data
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service/am: Add function table for IDebugFunctions
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file_sys: Implement parser and interpreter for game memory cheats
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We already have the service related stuff set up for this, however, it's
missing the function table.
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respectively
Makes it more evident that one is for actual code and one is for actual
data. Mutable and static are less than ideal terms here, because
read-only data is technically not mutable, but we were mapping it with
that label.
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This should actually be using the data flags, rather than the code
flags.
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In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct
was moved to the common library (which utilized these inclusions). Since
the move, nothing requires these headers to be included within the
memory header.
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input_common/sdl: Correct return values within GetPollers implementations
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Introduced as a result of #2090, we already define the copy constructor
further down below, so this isn't needed.
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Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
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file_sys/content_archive: Amend name of Data_Unknown5 enum entry
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common/uint128: Add missing header guard
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core/kernel: Migrate CodeSet to its own source files
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- GPU will be released on shutdown, before pages are unmapped.
- On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
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- Avoid a crash in Octopath Traveler.
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- Avoid a crash in Xenoblade Chronicles 2.
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surface.
- Fixes a crash in Puyo Puyo Tetris.
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common/CMakeLists: Amend boost dependency
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When #2247 was created, thread_queue_list.h was the only user of
boost-related code, however #2252 moved the page table struct into
common, which makes use of Boost.ICL, so we need to add the dependency
to the common library's link interface again.
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Fix crash caused by #2238.
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common/thread_queue_list: Remove unnecessary dependency on boost
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hwopus: Leverage multistream API for decoding regular Opus packets
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Port citra-emu/citra#4684: "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
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The segment itself isn't actually modified.
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Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.
This also keeps the loading format for all executable data separate from
the kernel objects.
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core/loader: Remove vestigial Linker class
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Port citra-emu/citra#4697: "Fix getopt on systems where char is unsigned by default"
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Given the class is now currently unused, it can be removed.
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Neither the NRO or NSO loaders actually make use of the functions or
members provided by the Linker interface, so we can just remove the
inheritance altogether.
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While we're at it, give each entry some documentation.
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service/am: Supply remaining missing IAudioController functions
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In both cases, we weren't actually returning anything, which is
undefined behavior.
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Just makes the definitions a little bit more tidy.
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fsp_srv: Unstub SetCurrentProcess
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