| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-04-05 | silent warning (conversion error) | namkazy | |
| 2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | |
| 2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | |
| 2020-04-05 | clang-format | namkazy | |
| 2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | |
| 2020-04-05 | yuzu/configuration: Only assert that all buttons exist when we are handling ↵ | FearlessTobi | |
| the click for a button device This fixes failed assertions that were present in yuzu master code for 18 months. | |||
| 2020-04-05 | yuzu/configure_input_simple: Fix "Docked Joycons" controller profile | FearlessTobi | |
| This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog. | |||
| 2020-04-05 | tweaking. | namkazy | |
| 2020-04-05 | clang-format | Nguyen Dac Nam | |
| 2020-04-05 | cleanup unuse params | namkazy | |
| 2020-04-05 | cleanup debug code. | namkazy | |
| 2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | |
| 2020-04-05 | remove disable optimize | namkazy | |
| 2020-04-05 | [wip] reimplement SULD.D | namkazy | |
| 2020-04-05 | add shader stage when init shader ir | namkazy | |
| 2020-04-05 | clang-fix | Nguyen Dac Nam | |
| 2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | |
| 2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | |
| 2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | |
| 2020-04-04 | ci: Update to Windows Server 2019 and Visual Studio 2019 | Zach Hilman | |
| This updates to the latest available toolchain for MSVC builds. | |||
| 2020-04-04 | shader/other: Add error message for some S2R registers | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Add encoding for BAR | ReinUsesLisp | |
| 2020-04-04 | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | |
| 2020-04-04 | shader_bytecode: Add encoding for VOTE.VTG | ReinUsesLisp | |
| 2020-04-04 | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | ReinUsesLisp | |
| This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games. | |||
| 2020-04-03 | Merge pull request #3579 from Kewlan/reorder-shoulder | bunnei | |
| configuration: Reorder shoulder buttons | |||
| 2020-04-03 | Merge pull request #3563 from bunnei/fix-ldr-memstate | Fernando Sahmkow | |
| services: ldr: Fix MemoryState for read/write regions of NROs. | |||
| 2020-04-02 | Merge pull request #3595 from ReinUsesLisp/c4715-silence | bunnei | |
| shader/memory: Silence no return value warning | |||
| 2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | |
| Silences a warning about control paths not all returning a value. | |||
| 2020-04-02 | Merge pull request #3552 from jroweboy/single-context | Rodrigo Locatti | |
| Refactor Context management (Fixes renderdoc on opengl issues) | |||
| 2020-04-01 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | |
| Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||
| 2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | |
| 2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | |
| 2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | |
| 2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | |
| 2020-03-31 | Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 | Rodrigo Locatti | |
| renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2) | |||
| 2020-04-01 | common: Port some changes from dolphin (#5127) | Vitor K | |
| * IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr> | |||
| 2020-03-31 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | |
| 2020-03-31 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | |
