| Age | Commit message (Collapse) | Author |
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VK_EXT_extended_dynamic_state
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
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CMakeLists: Enable usage of C++20 on Linux
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This also fixes building on Linux with C++20, so we can enable it across
the board for all OSes that we officially support.
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CMakeLists: Correct boost asio disabling define name
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Previously the name of the define was missing the BOOST_ prefix.
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CMakeLists: Disable concepts in boost asio
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C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
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This doesn't modify class instance state.
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Ensures that the function always has returns in all control paths.
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It's deprecated in C++20 to use = to capture the this pointer.
Instead, we can simply pass this as an argument to the thread
constructor.
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vfs_real: Fix MoveFile
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CMakeLists: Make use of /std:c++latest on MSVC
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frontend: Add support to batch install files to NAND
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Fix Discord invite link
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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
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AM: fix GetDesiredLanguage:
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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
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CMakeLists: Do not search for system libusb on macOS
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and default miis.
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Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp""
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Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"
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In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
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available
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Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
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service: Update function tables
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KeyManager: Prevent writing of invalid keys
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This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
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cmake: drop dependency on QtOpenGL
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CMakeLists: Update fmt to 7.0.1
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Keeps the package up to date with the latest major release of fmt.
This version brings in quite a bit of improvements, such as code size
reduction, etc.
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Change GOB sizes from free-functions to constexpr constants.
Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
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CMakeLists: Use lower-case command names
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Our convention uses lower-case command names, so this is just a
consistency change.
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The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.
Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
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If the keys are zero, don't write them to the autogenerated file.
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- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
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Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.
Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
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